• Find combine door
    2 replies, posted
Hello, I'm making a script so you can open combine doors at the maps they doesn't open with pressing E. I found out how to open it, but I need some system that detects if that door is a combine door or not. Any ideas how to find that out? Some variables stored in the entity itself or ? This is where I'm confused :P Thanks for helping :)
Check the model.
[QUOTE=Wizard of Ass;25998082]Check the model.[/QUOTE] Uhm no, not that kind of doors. Those flat ones. Like in City 18/8 etc. Those Nexus doors. If you know what I mean. [editline]11th November 2010[/editline] Did you mean check model like: [code] lua_run_cl print(LocalPlayer():GetEyeTrace().Entity:GetModel()) [/code] This model number that prints out like "*52" doesn't change by slot changes like the Entity ID's does right? If not, I'm going to use this one. Right?
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