Hey, I'm curious to learn how to make a curved health bar similar to in GTA IV. What would I use to produce this, DrawPoly?
[img]http://images1.wikia.nocookie.net/__cb20100204183517/gtawiki/images/b/bc/Radar-GTA4-wanted.png[/img]
[lua]local cos, sin, floor, clamp, deg2rad, insert = math.cos, math.sin, math.floor, math.Clamp, math.rad, table.insert
function GeneratePartialPie(x, y, ang1, ang2, rad, thick, prec)
prec = clamp(prec or 256, 6, 256)
local vertices = {}
local ang, dist
local quality = floor(prec / 2)
dist = rad
for i = 1, quality do
ang = deg2rad(ang1 + (ang2 - ang1) * i / quality)
insert(vertices, {x = cos(ang) * dist + x, y = sin(ang) * dist + y})
end
dist = rad + thick
for i = 0, quality - 1 do
ang = deg2rad(ang1 + (ang2 - ang1) * (quality - i) / quality)
insert(vertices, {x = cos(ang) * dist + x, y = sin(ang) * dist + y})
end
return vertices
end
function GeneratePieSlice(x, y, ang1, ang2, rad, prec)
prec = clamp(prec or 256, 4, 256)
local vertices = {}
local ang
local quality = prec - 1
insert(vertices, {x = x, y = y})
for i = 1, quality do
ang = deg2rad(ang1 + (ang2 - ang1) * i / quality)
insert(vertices, {x = cos(ang) * rad + x, y = sin(ang) * rad + y})
end
return vertices
end
hook.Add("HUDPaint", "PartialPieTest", function()
surface.SetDrawColor(50, 155, 50, 255) --Drawin' green.
--surface.DrawPoly(GeneratePartialPie(ScrW() / 2, ScrH() / 2, -90, 90, 100, 10))
--Won't work... :-C
surface.DrawPoly(GeneratePieSlice(ScrW() / 2, ScrH() / 2, -90, 90, 105)) --Draw a filled pie.
surface.SetDrawColor(0, 0, 0, 255) --Drawin' black.
local t = GeneratePartialPie(ScrW() / 2, ScrH() / 2, -90, 90, 100, 10) --Build our polygon.
insert(t, t[1]) --To ease computation, re-add the first vertex.
local oldshiz --This will be the vertex before the currently iterated one.
for _i, shiz in pairs(t) do --Iterate through each vertex.
if _i > 1 then --If it is NOT the first one.
surface.DrawLine(oldshiz.x, oldshiz.y, shiz.x, shiz.y) --Draw a line from it to the old one.
end
oldshiz = shiz --This becomes the old one.
end
end)[/lua]
Um, this is as far as I can help.
There sure are better, easier ways, if the interior of our pie is going to be filled with something. (So you can draw an arch.)
[b]Edit[/b]:
A little recommendation.
Cache the polygon table if it doesn't need to be changed. It will save millions of operations per second.
[b]Edit #2[/b]:
I added the function for drawing arches.
That's great for the outline, however how would i make a filled version that would correspond to my health?
[QUOTE=GUNH0G;34788514]That's great for the outline, however how would i make a filled version that would correspond to my health?[/QUOTE]
Um. You have two options:
1. Draw more outlines inside each-other, making them thinner every time. (I would definitely not recommend this.)
2. Draw filled pie slices. Imma come up with the code soon.
[b]Edit[/b]:
I replaced the code on the other post. Check it out.
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