Hi.
I'm running rp_downtown_v2 on my server, and I noticed a few doors on the map is locked by default. I would like to how I can make every door automaticly unlock on start.
Thanks.
Something like this.
[lua]
local doors = {"func_door", "func_door_rotating", "prop_door_rotating", "prop_dynamic"}
function UnlockDoors()
for k, v in pairs(ents.GetAll()) do
if v and v:IsValid() then
local class = v:GetClass()
if doors[class] then
v:Fire("unlock", "", 0)
end
end
end
end
hook.Add( "InitPostEntity", "UnlockDoors", UnlockDoors )
[/lua]
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