Hello FacePunch community,
I have been trying to solve the issue I'm having for a long time now and I can't seem to figure out what the problem is on my own, so I need to reach out for help now.
The problem I'm having is that, when I go to the Pointshop so does almost all models look like this: [url]http://prntscr.com/9ze4p1[/url] (invisible)
So I'm not sure if it has to do with my FastDL, but here is what my fastdl looks like:
[CODE]--// File generated by F0x's Resources Generator 3.0.0 \\--
if ( SERVER ) then
resource.AddSingleFile( "materials/arkham_knight_belt_d.vmt" )
resource.AddSingleFile( "materials/arkham_knight_belt_d.vtf" )
resource.AddSingleFile( "materials/arkham_knight_belt_n.vtf" )
resource.AddSingleFile( "materials/arkham_knight_camo_d.vmt" )
resource.AddSingleFile( "materials/arkham_knight_camo_d.vtf" )
resource.AddSingleFile( "materials/arkham_knight_camo_n.vtf" )
resource.AddSingleFile( "materials/arkham_knight_crystals_d.vmt" )
resource.AddSingleFile( "materials/arkham_knight_crystals_d.vtf" )
resource.AddSingleFile( "materials/arkham_knight_crystals_n.vtf" )
resource.AddSingleFile( "materials/arkham_knight_head_pieces_d.vmt" )
resource.AddSingleFile( "materials/arkham_knight_head_pieces_d.vtf" )
resource.AddSingleFile( "materials/arkham_knight_head_pieces_n.vtf" )
resource.AddSingleFile( "materials/arkham_knight_leather_d.vmt" )
resource.AddSingleFile( "materials/arkham_knight_leather_d.vtf" )
resource.AddSingleFile( "materials/arkham_knight_leather_n.vtf" )
resource.AddSingleFile( "materials/arkham_knight_mask_d.vmt" )
resource.AddSingleFile( "materials/arkham_knight_mask_d.vtf" )
resource.AddSingleFile( "materials/arkham_knight_mask_d_2.vmt" )
resource.AddSingleFile( "materials/arkham_knight_mask_d_2.vtf" )
resource.AddSingleFile( "materials/arkham_knight_mask_n.vtf" )
resource.AddSingleFile( "materials/arkham_knight_metal_1_arkham_logo.vtf" )
resource.AddSingleFile( "materials/arkham_knight_metal_1_arkham_logo_d.vmt" )
resource.AddSingleFile( "materials/arkham_knight_metal_1_arkham_logo_d.vtf" )
resource.AddSingleFile( "materials/arkham_knight_metal_1_d.vmt" )
resource.AddSingleFile( "materials/arkham_knight_metal_1_d.vtf" )
resource.AddSingleFile( "materials/arkham_knight_metal_1_n.vtf" )
resource.AddSingleFile( "materials/arkham_knight_metal_2_d.vmt" )
resource.AddSingleFile( "materials/arkham_knight_metal_2_d.vtf" )
resource.AddSingleFile( "materials/arkham_knight_metal_2_n.vtf" )
resource.AddSingleFile( "materials/arkham_knight_other_d.vmt" )
resource.AddSingleFile( "materials/arkham_knight_other_d.vtf" )
resource.AddSingleFile( "materials/arkham_knight_other_n.vtf" )
resource.AddSingleFile( "materials/batman_cape_d.vmt" )
resource.AddSingleFile( "materials/batman_cape_d.vtf" )
resource.AddSingleFile( "materials/batman_cape_n.vtf" )
resource.AddSingleFile( "materials/batman_face_d.vmt" )
resource.AddSingleFile( "materials/batman_face_d.vtf" )
resource.AddSingleFile( "materials/batman_face_n.vtf" )
resource.AddSingleFile( "materials/batman_legs_d.vmt" )
resource.AddSingleFile( "materials/batman_legs_d.vtf" )
resource.AddSingleFile( "materials/batman_legs_n.vtf" )
resource.AddSingleFile( "materials/batman_mask_d.vmt" )
resource.AddSingleFile( "materials/batman_mask_d.vtf" )
resource.AddSingleFile( "materials/batman_mask_n.vtf" )
resource.AddSingleFile( "materials/batman_torso_d.vmt" )
resource.AddSingleFile( "materials/batman_torso_d.vtf" )
resource.AddSingleFile( "materials/batman_torso_n.vtf" )
resource.AddSingleFile( "materials/blaster/light.vmt" )
resource.AddSingleFile( "materials/blaster/spark.vmt" )
resource.AddSingleFile( "materials/catwoman_body_d.vmt" )
resource.AddSingleFile( "materials/catwoman_body_d.vtf" )
resource.AddSingleFile( "materials/catwoman_hair_d.vmt" )
resource.AddSingleFile( "materials/catwoman_hair_d.vtf" )
resource.AddSingleFile( "materials/catwoman_head_d.vmt" )
resource.AddSingleFile( "materials/catwoman_head_d.vtf" )
resource.AddSingleFile( "materials/decals/nomad.vmt" )
resource.AddSingleFile( "materials/effects/blastermuzzle1.vmt" )
resource.AddSingleFile( "materials/effects/blastermuzzle1.vtf" )
resource.AddSingleFile( "materials/effects/blastermuzzle2.vmt" )
resource.AddSingleFile( "materials/effects/blastermuzzle2.vtf" )
resource.AddSingleFile( "materials/eye_d.vmt" )
resource.AddSingleFile( "materials/eye_d.vtf" )
resource.AddSingleFile( "materials/flanchan/19c2dfa111e35bcf9ea9f7ea1cdc31d0 (1).vmt" )
resource.AddSingleFile( "materials/flanchan/19c2dfa111e35bcf9ea9f7ea1cdc31d0 (1).vtf" )
resource.AddSingleFile( "materials/flanchan/19c2dfa111e35bcf9ea9f7ea1cdc31d0.vmt" )
resource.AddSingleFile( "materials/flanchan/19c2dfa111e35bcf9ea9f7ea1cdc31d0.vtf" )
resource.AddSingleFile( "materials/flanchan/dark-green-wallpaper-39m.vmt" )
resource.AddSingleFile( "materials/flanchan/dark-green-wallpaper-39m.vtf" )
resource.AddSingleFile( "materials/flanchan/dark_blue_429608_i0.vmt" )
resource.AddSingleFile( "materials/flanchan/dark_blue_429608_i0.vtf" )
resource.AddSingleFile( "materials/flanchan/dark_yellow_429857_i0.vmt" )
resource.AddSingleFile( "materials/flanchan/dark_yellow_429857_i0.vtf" )
resource.AddSingleFile( "materials/flanchan/df_68_darkorange.vmt" )
resource.AddSingleFile( "materials/flanchan/df_68_darkorange.vtf" )
resource.AddSingleFile( "materials/flanchan/extra.vmt" )
resource.AddSingleFile( "materials/flanchan/extra.vtf" )
resource.AddSingleFile( "materials/flanchan/hair.vmt" )
resource.AddSingleFile( "materials/flanchan/hair.vtf" )
resource.AddSingleFile( "materials/flanchan/misc.vmt" )
resource.AddSingleFile( "materials/flanchan/misc.vtf" )
resource.AddSingleFile( "materials/flanchan/royal-blue-nylon-lycra-6-x-4.vmt" )
resource.AddSingleFile( "materials/flanchan/royal-blue-nylon-lycra-6-x-4.vtf" )
resource.AddSingleFile( "materials/flanchan/ruby_red_430038_i0.vmt" )
resource.AddSingleFile( "materials/flanchan/ruby_red_430038_i0.vtf" )
resource.AddSingleFile( "materials/flanchan/skin.vmt" )
resource.AddSingleFile( "materials/flanchan/skin.vtf" )
resource.AddSingleFile( "materials/flanchan/skirt.vmt" )
resource.AddSingleFile( "materials/flanchan/skirt.vtf" )
resource.AddSingleFile( "materials/flanchan/spacer.vmt" )
resource.AddSingleFile( "materials/flanchan/spacer.vtf" )
resource.AddSingleFile( "materials/flanchan/tumblr_mdqpreljjl1qc99umo1_500.vmt" )
resource.AddSingleFile( "materials/flanchan/tumblr_mdqpreljjl1qc99umo1_500.vtf" )
resource.AddSingleFile( "materials/flanchan/white.vmt" )
resource.AddSingleFile( "materials/flanchan/white.vtf" )
resource.AddSingleFile( "materials/fnac sugar/2.vmt" )
resource.AddSingleFile( "materials/fnac sugar/2.vtf" )
resource.AddSingleFile( "materials/fnac sugar/3.vmt" )
resource.AddSingleFile( "materials/fnac sugar/3.vtf" )
resource.AddSingleFile( "materials/fnac sugar/4.vmt" )
resource.AddSingleFile( "materials/fnac sugar/4.vtf" )
resource.AddSingleFile( "materials/fnac sugar/blue.vtf" )
resource.AddSingleFile( "materials/fnac sugar/body.vmt" )
resource.AddSingleFile( "materials/fnac sugar/bodyb.vmt" )
resource.AddSingleFile( "materials/fnac sugar/bodybd.vtf" )
resource.AddSingleFile( "materials/fnac sugar/bodyd.vtf" )
resource.AddSingleFile( "materials/fnac sugar/bodyn.vtf" )
resource.AddSingleFile( "materials/fnac sugar/cheekd.vtf" )
resource.AddSingleFile( "materials/fnac sugar/cheekn.vtf" )
resource.AddSingleFile( "materials/fnac sugar/cheeks.vmt" )
resource.AddSingleFile( "materials/fnac sugar/dark.vmt" )
resource.AddSingleFile( "materials/fnac sugar/dark.vtf" )
resource.AddSingleFile( "materials/fnac sugar/dark2.vmt" )
resource.AddSingleFile( "materials/fnac sugar/darkd.vtf" )
resource.AddSingleFile( "materials/fnac sugar/darkn.vtf" )
resource.AddSingleFile( "materials/fnac sugar/ears.vmt" )
resource.AddSingleFile( "materials/fnac sugar/earsd.vtf" )
resource.AddSingleFile( "materials/fnac sugar/earsn.vtf" )
resource.AddSingleFile( "materials/fnac sugar/emissive.vtf" )
resource.
As the error suggests:
MDLCache: Failed load of .VVD data for player/Deadpool/deadpool.mdl
You are not sending all the necessary model files to your clients.
For every model file, replace
[code]resource.AddSingleFile( "models/weapons/c_arms_talos.mdl" )[/code]
with[code]
resource.AddFile( "models/weapons/c_arms_talos.mdl" )[/code]
[QUOTE=Robotboy655;49679210]As the error suggests:
MDLCache: Failed load of .VVD data for player/Deadpool/deadpool.mdl
You are not sending all the necessary model files to your clients.
For every model file, replace
[code]resource.AddSingleFile( "models/weapons/c_arms_talos.mdl" )[/code]
with[code]
resource.AddFile( "models/weapons/c_arms_talos.mdl" )[/code][/QUOTE]
Hi,
Thank you for the reply. That seems to work better!
However, now I'm reciving the error "Table downloadables is full" in the server console. Do you know if there is any limit on how many files that can be downloaded through FastDL?
I hate the workshop, as it is slow.
The limit is 8196. You have too much shit on your server. Switch to workshop or reduce downloads.
[QUOTE=Robotboy655;49680051]The limit is 8196. You have too much shit on your server. Switch to workshop or reduce downloads.[/QUOTE]
Hmm, okay. I do not even have 8196. Are you sure 8196 is the limit? As I have around 4000 files and recives the error.
I really do not like workshop, as it's way to slow and I can't stand that. That's why I'm using Fastdl instead.
[QUOTE=Ta;49680085]Hmm, okay. I do not even have 8196. Are you sure 8196 is the limit? As I have around 4000 files and recives the error.
I really do not like workshop, as it's way to slow and I can't stand that. That's why I'm using Fastdl instead.[/QUOTE]
Workshop is a lot less time-consuming.
[QUOTE=Ta;49680085]I really do not like workshop, as it's way to slow and I can't stand that. That's why I'm using Fastdl instead.[/QUOTE]
Downloading a single workshop addon is faster than downloading 4000+ individual files last time I checked.
My suggestion is see if the owner of the Custom Addons has a workshop page of the Content. ( Not the code, the models and materials ). If he does, it will free up some space on your FastDL. There is a lot of developers who use this method.
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