• Changing Walking Animation?
    2 replies, posted
I'm wondering if it's possible to change a player's regular walking animation. The reason for this is because I'm trying to make it so that when you're holding a suitcase swep you'll walk like this: [url]http://www.youtube.com/watch?v=BaYo5CCQYDU&feature=player_detailpage#t=165s[/url]
Use Gamemode.CalcMainActivity.
Alright, and just a question, would I at all be able to do it sort of like this way? [lua] SWEP.ActivityTranslate = { [ACT_HL2MP_GESTURE_RANGE_ATTACK] = ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST, [ACT_HL2MP_GESTURE_RELOAD] = ACT_HL2MP_GESTURE_RELOAD_FIST, [ACT_HL2MP_WALK_CROUCH] = ACT_HL2MP_WALK_CROUCH_FIST, [ACT_HL2MP_IDLE_CROUCH] = ACT_HL2MP_IDLE_CROUCH_FIST, [ACT_RANGE_ATTACK1] = ACT_RANGE_ATTACK1, [ACT_HL2MP_IDLE] = ACT_HL2MP_IDLE_FIST, [ACT_HL2MP_WALK] = ACT_HL2MP_WALK_FIST, -- Edit the animation here to what I want [ACT_HL2MP_JUMP] = ACT_HL2MP_JUMP_FIST, [ACT_HL2MP_RUN] = ACT_HL2MP_RUN_FIST -- Edit the animation here to what I want };[/lua] (This is part of a code I got from a different swep)
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