• Overriding "<player> has joined the game." and "<player> has left the game."
    10 replies, posted
I'm trying to get it so those don't show up in the chat when a player joins/leaves, any help?
You probably have to override GM.PlayerConnect and GM.PlayerDisconnect somehow. If this is in a gamemode thats not hard, just create an empty function with that name, outside of a gamemode, I'm not sure.
Didn't work.
You might be able to do it with gevents.
Not possible without either a custom chatbox or a binary module.
Its a game process. You cannot disable that from printing.
[QUOTE=DarKSunrise;26038456]Not possible without either a custom chatbox or a binary module.[/QUOTE] Just a note, the module he's talking about doesn't need to be on the client, just the server.
Know where I can get it? The link in the gevents thread is broken.
I'm not sure if this actually works without a custom chatbox, but it's worth a try. [lua]hook.Add( "ChatText", "BlockJoinLeave", function( entindex, name, text, msgtype ) if msgtype == "joinleave" then return true --Don't display in default chatbox? end end )[/lua]
[QUOTE=blackops7799;26038713]I'm not sure if this actually works without a custom chatbox, but it's worth a try. [lua]hook.Add( "ChatText", "BlockJoinLeave", function( entindex, name, text, msgtype ) if msgtype == "joinleave" then return true --Don't display in default chatbox? end end )[/lua][/QUOTE] That worked perfectly! Thanks!
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