So whenever the player dies when a particle from my swep base emitts, the console starts to spam with this error:
[code]
Cannot update control point 2 for effect 'smoke_trail'.
[/code]
What can i do to fix this?
Remove the effect.
[QUOTE=Robotboy655;44529326]Remove the effect.[/QUOTE]
besides that? I want the effect.
Do you mean remove it in the OnRemove/holster function?
Remove the effect when player dies and respawn it when player respawns. There's no other way around it.
[QUOTE=Robotboy655;44529541]Remove the effect when player dies and respawn it when player respawns. There's no other way around it.[/QUOTE]
Whats the function for doing so?
Is the effect called inside an effect file?
Inside EFFECT:Think there should be code that terminates itself if the life-time is up. Just add
|| !Player:Alive( )
for or player not alive - you need to make sure Player is the correct entity.
[QUOTE=buu342;44529626]Whats the function for doing so?[/QUOTE]
[url]http://wiki.garrysmod.com/page/Entity/StopParticles[/url]
Or just remove the entity if you are using info_particle_controller
[QUOTE=Acecool;44529823]Is the effect called inside an effect file?
Inside EFFECT:Think there should be code that terminates itself if the life-time is up. Just add
|| !Player:Alive( )
for or player not alive - you need to make sure Player is the correct entity.[/QUOTE]
We are obviously talking about OB particles, since Lua particles don't have control points. Pay attention, boy.
Got it working! thanks!
Well its back, still get the error. Now i also get one talking about an invalid matrix?
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