• N00b Question
    8 replies, posted
Ok so im making a gambling entity and i have it working the only thing is i dont know how i would let the server know if they won or not without the client being able to cheat. Here lies my predicament. Edit: Thought i should clarify that it uses derma for the actual gambling.
Ill try that. Thanks.
One more question, how do i find out who sent the command?
The first parameter is the player. [editline]20th November 2010[/editline] [lua] concommand.Add("teststuff",function(ply) print(ply:Nick().." ran 'teststuff'") end) [/lua]
Didnt know that thanks :D
It might interest you that the second parameter is the name of the concommand and the third is a table of the values passed to it. [lua] function command(ply,cmd,args) print(ply:Nick().." ran '"..cmd.."' with the arguments: "..table.concat(args,", ")) end concommand.Add("testone",command) concommand.Add("testtwo",command) [/lua] [code] ] testone herp derp slurp > Ram ran 'testone' with the arguments: herp, derp, slurp ] testtwo banana monkey > Ram ran 'testtwo' with the arguments: banana, monkey [/code]
Thanks. Also may i ask how you use the lua instead of the normal "[code]"
[noparse][lua][/lua][/noparse] And if you wonder how I can type out the tags without them becoming a text box [noparse][noparse][/noparse][/noparse] [editline]20th November 2010[/editline] You can also click "Reply" to see the post in plain text.
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