• GMod Plus Spoiler: Counter-Strike: Source Gamemode
    24 replies, posted
The HUD is nearly pixel perfect in comparison to CS:S, currently the only problem is my calculations for the right side of the hud. [IMG]http://img.photobucket.com/albums/v308/flaming-gummy-bear/de_dust20003.jpg[/IMG] Bullet Penetration, based on individual weapon's variables, directly from CS:S. [IMG]http://img.photobucket.com/albums/v308/flaming-gummy-bear/de_dust20004.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v308/flaming-gummy-bear/de_dust20005.jpg[/IMG]
What's Gmod Plus?
A massive addon adding all of the CS:S weapons, a CS:S gamemode, all TF2 weapons, along with said gamemode, and a DOD:S extention as well. There are also other features such as new menus, feature mounts, SWEP bases to work off HL2 weapons, new maps, dynamic fire. I butt load of stuff, I'll eventually have a megathread to display all of the features. This is 1/? of the additions.
Nice. I hope you do well with AI.
looks hot all you need now is blackops's radar
[url]http://www.facepunch.com/showthread.php?t=755095&page=20[/url] But you play as the classes in HL2 and sandbox, so it might be different. TF2^
[QUOTE=*Fish*;17374361]looks hot all you need now is blackops's radar[/QUOTE] I program all of the work inside of the project myself, so I'll be enduring that myself. I already know how to do it conceptually.
Not intending to be rude, but why bother? If you're going to make a perfect copy of CS:S, you might as well play CS:S, as it'll load faster...
[QUOTE=Lexic;17374683]Not intending to be rude, but why bother? If you're going to make a perfect copy of CS:S, you might as well play CS:S, as it'll load faster...[/QUOTE] I'm adding hooks, so you can make your own addons for the gamemode, as well as designing it to be worked with as a base gamemode. :v: Well, that primarily, but from a developer/end-user perspective, it's impressive as hell to me. One second you're playing Garry's Mod, and the next, you open my new menu_changelevel command, bring up the map list and gamemode choice, and you're playing CS:S. Since I've made the weapons global, and not limited to the gamemode, it's amazing to flip back and forth in between the SMG1, and the ak47, and speak into the mic, "Now I'm playing HL2, now I'm playing CS:S, now I'm playing HL2, now I'm playing CS:S, now..." and watch the dramatic HUD change.
Fair enough.
I'm just not fond of needing to compile a .dll for a new addon to CS:S, you know?
This is awesome. i need that bullet penetration!
hmmm impressive
Hmm, you might want to name it differently. There already was an addon called 'GMod Plus' back in the first days of GMod 10 that was pretty popular. Also, nice work.
Now make a gamemode base where you can change between gamemodes without having to change maps. Then make it able to load Fretta gamemodes (only ones that are coded right). Then make it possible to do what [url=http://www.facepunch.com/showthread.php?p=17790831#post17790831]I recommended to make this thing do[/url]. Anyway, pretty good recreation! [QUOTE=CptFuzzies;17374254]I butt load of stuff[/QUOTE] you do what i dont even
Name makes me think of [url=http://www.fpsbanana.com/games/15]this[/url] :arghfist::saddowns:
[QUOTE=raBBish;17791755]Name makes me think of [url=http://www.fpsbanana.com/games/15]this[/url] :arghfist::saddowns:[/QUOTE] "GMod 9 version" I thought the GMod 10 version should be 1,000.11111 times more awesome. [list] [*]Use a calculator [*]Shit bricks [/list]
Oh good lord, I'm definantly keeping my eye on this.
This looks good, keep up the great work.
Thanks guy, greatly appreciated. I just updated the hud recently, the ammo counters are much more accurate now, not pixel perfect, but more accurate. I also made the CSS HUD rendering function a global, so you don't need to use the css_base class for it.
I've always preferred the CSS HUD over the HL2 one, I thought it looked cooler. Either way though, nice work, I'm looking foward to the finished product.
If you ever need help with vgui or general visual stuff, I can help out ;P Gonna be doing nothing until the next semester of college in January :P
Hey did this ever come out? CSS gamemode that is moddable inside Garrysmod is exactly what ive been looking for.
Nice bump, but this never came out. I think there was a google code page for it, but the developer moved on to new projects. [editline]4th March 2012[/editline] Yea, the google code page looks like it was deleted.
whoops, sorry for the dinosaur-bump. too bad this got lost in the.... sandsss of tiime
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