Turret SWEP - Spawning correctly to the owners view/eye angles?
1 replies, posted
I need someone to help me figure out how to set the turrets direction to the direction the owner is looking, I still need it to stand on the ground though so it doesnt fall over.
Help would be appreciated!
[lua]
local SpawnPos = tr.HitPos + tr.HitNormal*2
if util.PointContents(SpawnPos) & CONTENTS_SOLID > 0 then return false end
local ang = tr.HitNormal:Angle()
ang.y = ang.y + Angle(0,LocalPlayer():EyeAngles().y,0)//Wrong
local ply = self.Owner
local ent = ents.Create("npc_turret_floor")
ent:SetPos(SpawnPos)
ent:SetAngles(ang)
ent:SetOwner(ply)
[/lua]
I think there is a function that is called SetPoseParamater or something like that I think that's what you need.
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