• Gnome Chompski
    11 replies, posted
Gnome Chompski. Viewmodel: Gnome from L4D2 Worldmodel: Gnome prop, doesn't matter how they're carrying it (I'd prefer the sword stance) as long as they see the gnome. Left click: Throw the prop forward. Doesn't collide with players or npcs, but props and world yes. Right click: Whack enemies backwards using melee animation. E (+use): Drop it on ground. Pick it up with E when it's on ground. Spawnable Entity. I know this is possible, cause I saw it in Zoey's Mw2 Pack, except it was a different entity. [media]http://www.youtube.com/watch?v=-eIWxSoWcTA[/media] 3:40 and after for some good examples on it. Just for fooling around purposes.
Bump. Sorry.
EP2 has same model. I think you can do the holding just like they do with boomboxes and so.
I know they do. I'd just like someone to make the swep using the viewmodel from l4d2. At least the ability to drop it and pick it back up will do for me. And if so, (IF POSSIBLE) A little glow/outline around it, like in l4d2 to help see it.
i thought the l4d2 one was higher poly with a better texture
It probably is, but I don't really care about that.
How dare you even think of throwing the gnome chompski?
You do it a lot in l4d2 C:
[QUOTE=Xubs;26372452]-snip-[/QUOTE] You know I know you didn't even snip anything you just typed -snip- for reasons unknown.
If you edit your post quickly enough it doesn't display the message "Last edited" [QUOTE=Xubs;26372452]-snip-[/QUOTE]
[QUOTE=Game Zombie;26390579]If you edit your post quickly enough it doesn't display the message "Last edited"[/QUOTE] Really? In that case, what were you going to say? (aimed towards Xubs)
Sorry, you need to Log In to post a reply to this thread.