Hi, I'm having trouble with NextBots... they don't seem to jump onto things like crates in cs_office when they should.
Is there a way to allow this behavior?
At one point, I tried using the locomotion:Jump() command, but that only makes them jump straight up. Furthermore,
I did find a solution that kind of worked, but only led to more and more problems: increasing the StepHeight to 60.
This causes too much fuss that it's not worth mentioning, really...
So, any ideas?
I don't think they are supposed to do that. How did you create the .nav file for those maps?
[QUOTE=Robotboy655;44572089]I don't think they are supposed to do that. How did you create the .nav file for those maps?[/QUOTE]
The nav file for cs_office was the original.
I had a similar issue with recreating the hostages for CSS. I can get them to jump when they need to but nextbot doesn't support setting the velocity, so they just jump straight up. If we could set the velocity before the jump we could actually get them to jump over things, but what we have currently is pretty limited.
While were on the topic, I wish they could climb ladders, too :/
[QUOTE=BlackAwps;44572438]I had a similar issue with recreating the hostages for CSS. I can get them to jump when they need to but nextbot doesn't support setting the velocity, so they just jump straight up. If we could set the velocity before the jump we could actually get them to jump over things, but what we have currently is pretty limited.[/QUOTE]
Well Sanic has directed jumps and they work just fine...
if you look at the navmesh they have the jump/ladder stuff in it, but garry's not added any functionality for them to use them yet
[QUOTE=BFG9000;44580272]Well Sanic has directed jumps and they work just fine...[/QUOTE]
They're barely directed. I'm just calling Locomotion:Jump(), and they're usually moving roughly toward a target at the time. Nextbots keep their current velocity when jumping, so they go off in arcs. I haven't experimented with setting velocity, but I feel like it could be really hacky if Entity:SetVelocity() doesn't work.
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