I have this table here
local teams = {}
--Citizen
[CODE]teams[TEAM_CITIZEN] = {
name = "Citizen",
color = Color( 39, 174, 96 ),
model = {
"models/player/Group01/Male_01.mdl",
"models/player/Group01/Male_02.mdl",
"models/player/Group01/Male_03.mdl",
"models/player/Group01/Male_04.mdl",
"models/player/Group01/Male_05.mdl",
"models/player/Group01/Male_06.mdl",
"models/player/Group01/Male_07.mdl",
"models/player/Group01/Male_08.mdl",
"models/player/Group01/Male_09.mdl",
},
weapons = {
"keys",
"weapon_physcannon",
"weapon_physgun",
"gmod_tool"
}
}[/CODE]
How would I use this code here to randomly pick a model from the list?
[CODE]function plyMeta:SetGamemodeModel()
local teamN = self:Team()
--[Set model]
self:SetModel( "models/player/Group01/Male_09.mdl" )//teams[teamN].model )
for k, v in pairs( teams[teamN].model ) do
self:ChatPrint( "Picked model: " .. v ) --debug, prints out 9 lines of all the models. How would i select one of them at random?
end
end[/CODE]
Thanks!
You can just generate a random number, and use it as an index for the table.
[CODE]local rnd = math.random(1,#teams[TEAM_CITIZEN]["model"])
self:SetModel( teams[TEAM_CITIZEN]["model"][rnd] )[/CODE]
-ninjaed too-
Thanks guys, although I managed to figure it out on my own seconds after posting this.
This is what I did
[CODE]self:SetModel( teams[teamN].model[math.random( 1, table.Count( teams[teamN].model ) )] )[/CODE]
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