• HUD Issue
    5 replies, posted
For some reason, other players on my server can't see the HUD I have set up, but I can. [lua] function hud() local health = LocalPlayer():Health() draw.RoundedBox(4, 10, ScrH() - 120, 260, 110, Color(25,25,25,200)) surface.SetDrawColor(255,255,255) surface.SetTexture(surface.GetTextureID("gui/silkicons/user")) surface.DrawTexturedRect(20,ScrH() - 110,16,16) surface.SetTexture(surface.GetTextureID("gui/silkicons/vcard")) surface.DrawTexturedRect(20,ScrH() - 90,16,16) surface.SetTexture(surface.GetTextureID("gui/silkicons/money")) surface.DrawTexturedRect(20,ScrH() - 70,16,16) end hook.Add("HUDPaint", "MyHudName", hud) function hidehud(name) for k, v in pairs({"CHudHealth", "CHudBattery", "CHudCrosshair"})do if name == v then return false end end end hook.Add("HUDShouldDraw", "HideOurHud:D", hidehud) [/lua] The file is AddCSLuaFile'd in init.lua, and in cl_init.lua, it is included.
Is this a gamemode?
Yes
Override GM.PaintHUD instead of hooking it. Same with GM.HUDShouldDraw. Override them.
[QUOTE=Freze;35106176]Override GM.PaintHUD instead of hooking it. Same with GM.HUDShouldDraw. Override them.[/QUOTE] From personal experience, I concluded that one does not simply override those functions. In other words, they seem to be only hooks. If I am wrong, I beg you, show me a working code.
[QUOTE=vercas;35108339]From personal experience, I concluded that one does not simply override those functions. In other words, they seem to be only hooks. If I am wrong, I beg you, show me a working code.[/QUOTE] [lua] function GM:HUDShouldDraw( id ) local nodraw = { "CHudHealth", "CHudAmmo", "CHudSecondaryAmmo", "CHudBattery", "CHudChat", "CHudWeaponSelection" } for k, v in pairs( nodraw ) do if( id == v ) then return false; end end return true; end [/lua] I'm overwriting mine. But hooking will work, if he needs some of garrys original hud too. [lua] function GM:HudPaint() self.BaseClass:HUDPaint() end [/lua]
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