• net.Send error
    2 replies, posted
For the life of me I can't work out why this won't work. Error: [CODE][ERROR] lua/client.lua:1: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y] 1. Start - [C]:-1 2. unknown - lua/client.lua:1 [/CODE] Server code: [CODE]util.AddNetworkString("report") net.Receive("report",function(len,ply) print("report") end)[/CODE] Client code: [CODE]net.Start("report") net.SendToServer()[/CODE]
You must give util.AddNetworkString a few frames before it's effects are networked to all clients. This means that you cannot send a message at the exact same time util.AddNetworkString is called.
[QUOTE=Robotboy655;49743544]You must give util.AddNetworkString a few frames before it's effects are networked to all clients. This means that you cannot send a message at the exact same time util.AddNetworkString is called.[/QUOTE] That was pretty simple. Thanks for your help.
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