• Entity Spawner
    2 replies, posted
I am working on a gamemode and I just made a spawner entity. I am wondering how I can make that spawner track the entities that it has spawned so that if one disappeared/dies it knows it can spawn another one. An example would be: A zombie spawner, since you don't want the spawner endlessly spawning, you would put a limit on how many it can spawn at a time. How can I make the spawner track the zombies it has spawned and if one dies it can spawn another. Thanks.
[LUA] function ENT:yourspawnfunction() if table.Count(self.SpawnedEnts) >= SpawnLimit then return end /* your spawning stuff */ table.insert(self.SpawnedEnts,entity) end function ENT:Think() /* your own stuff in ENT:Think() */ for k,v in pairs(self.SpawnedEnts) do if not v:IsValid() then table.remove(self.SpawnedEnts,k) self:yourspawnfunction() end end end [/LUA] something like that I guess?
You would probably want to do Entity.CallOnRemove instead of checking each ent in Think.
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