i have this code
[CODE]function changeplayermodel(ply)
ply:SetModel("models/player/gman_high.mdl")
end
concommand.Add("changeplayermodel", changeplayermodel)[/CODE]
But i need the command to work with certian ulx groups.
Have a look into
[URL="http://wiki.garrysmod.com/page/GM/PlayerSpawn"]GM/PlayerSpawn[/URL]
and
[URL="http://wiki.garrysmod.com/page/Player/IsUserGroup"]Player/IsUserGroup[/URL]
The documentation to create a ulx command is [url=http://ulyssesmod.net/docs/files/lua/ulib/shared/commands-lua.html]here[/url].
[QUOTE=Promptitude;49770384]The documentation to create a ulx command is [url=http://ulyssesmod.net/docs/files/lua/ulib/shared/commands-lua.html]here[/url].[/QUOTE]
i dont need to make a ulx command i want to make a console command for donator's to change to a custom playermodel
[code]if ply:GetNWString( "usergroup" ) == "donator" then
ply:SetModel("models/player/gman_high.mdl")
end[/code]
that will work I'm pretty sure. server-side script.
[QUOTE=Percipience;49770460][code]if ply:GetNWString( "usergroup" ) == "donator" then
ply:SetModel("models/player/gman_high.mdl")
end[/code]
that will work I'm pretty sure. server-side script.[/QUOTE]
pretty sure it would work but i need a console command for it though
[QUOTE=ItsMoney;49770482]pretty sure it would work but i need a console command for it though[/QUOTE]
-snip- didn't understand what he was trying to say.
[QUOTE=Percipience;49770487]there's no way you're going to be able to do that[/QUOTE]
Wow, its possible.
[URL="https://wiki.garrysmod.com/page/Net_Library_Usage"]https://wiki.garrysmod.com/page/Net_Library_Usage[/URL]
this should work for you.
[CODE]
local modelPaths =
{
{"donator","models/path"}, // first string is player's ulx group to check, other one is the model to change.
{"admin","models/path"},
{"superadmin","models/path"}
}
hook.Add("PlayerSpawn", "_getSpawnedUser", function(ply)
for k,v in pairs(modelPaths) do
if(modelPaths[k][1] == string.lower(ply:GetUserGroup())) then
ply:SetModel(modelPaths[v][2])
end
end
end)
[/CODE]
[QUOTE=SteppuFIN;49770925]Wow, its possible.
[URL="https://wiki.garrysmod.com/page/Net_Library_Usage"]https://wiki.garrysmod.com/page/Net_Library_Usage[/URL][/QUOTE]
Or just use concommand.Add serverside?????
Wait, are you saying you want them to become a certain playermodel on command?
If so:
[code]
concommand.Add( "changemodel", function( ply )
if ply:GetUserGroup() == "donator" then
ply:SetModel( "models/player/gman_high.mdl" )
else
ply:SendLua( "notification.AddLegacy( 'You must be a Donator to access this feature', 1, 2 )" )
end
end )
[/code]
Tested, and working. You're welcome.
or you could just make a chat command
[CODE]
local playerMeta = FindMetaTable('Player')
function playerMeta:isGroup(group)
return self:IsUserGroup(string.lower(group))
end
hook.Add("PlayerSay","_onPlayerTypeSomething",function(ply,text)
if( ply:isGroup("donator") && text == "!changemodel") then
ply:SetModel( "models/player/gman_high.mdl" )
ply:SendLua( [[ chat.AddText(Color(0,180,255), '[SERVER] ', Color(0,255,0), 'You have succesfully changed your model.') ]] )
return false
elseif(text == "!changemodel" && !ply:isGroup("donator")) then
ply:SendLua( [[ chat.AddText(Color(0,180,255), '[SERVER] ', Color(255,0,0), 'You are not allowed to do this.') ]] )
return false
end
end)
[/CODE]
I think, I think I get what you mean.
You want a player to type something like this in his console "ChaneModel_OrWhatever modelName", and have his model be set to modelName?
If so, you can either translate the actual .mdl file names (gman_high, p2_chell, etc) into understandable names (G-Man, That girl from Portal 2, etc) in a table.
Then have the concommand print a list of models in case the model specified is invalid, and actually set the model if the model is valid.
If this is not what you meant you should really be more specific. (Also simply add a ply:IsUserGroup or LocalPlayer():IsUserGroup test to see if he's in the correct ulx group)
[QUOTE=JasonMan34;49778002]I think, I think I get what you mean.
You want a player to type something like this in his console "ChaneModel_OrWhatever modelName", and have his model be set to modelName?
If so, you can either translate the actual .mdl file names (gman_high, p2_chell, etc) into understandable names (G-Man, That girl from Portal 2, etc) in a table.
Then have the concommand print a list of models in case the model specified is invalid, and actually set the model if the model is valid.
If this is not what you meant you should really be more specific. (Also simply add a ply:IsUserGroup or LocalPlayer():IsUserGroup test to see if he's in the correct ulx group)[/QUOTE]
I've already told him the solution, he just wanted a handout, and now he's out. He doesn't care about replying anymore lmao.
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