Download here: [url]http://puu.sh/qzc2[/url]
Can now update your old addons with tags. Added front page.
[img]http://puu.sh/qzkI[/img]
[img]http://puu.sh/qzli[/img]
[img]http://puu.sh/qzlz[/img]
I think I'll upload some things now too. :D
That looks awesome :downs:
Should get myself to upload something.
Awesome DUDE!
Add the ability to download it as addon... I can't have wiremod in my server that I create by SRCDS...
Workshop addons are coming to dedicated servers soon.
maybe you can also enable uploading .txt files in the scripts folder, for map soundscapes for example?
[QUOTE=raviool;35650176]maybe you can also enable uploading .txt files in the scripts folder, for map soundscapes for example?[/QUOTE]
It is needed for vehicles and propdatas too.
Where is the changelog displayed?
[QUOTE=garry;35649359]-snip-
[/QUOTE]
WOW! This one works, and it's alot more than just the EXE. Thanks!! :D
It's a bit buggy to move it, and it doesn't retrieve addons, I'm trying to allow it through my firewall. Not sure if it's blocked or what.
Nope, not the firewall. Also, in the beta, the workshop thing near the bottom of the screen just keeps updating without doing anything else forever. Is this just me?
Oh wait, this is for uploading not getting addons isn't it...? D:
Tested it, worked without any issues at all.
Nice! Going to update the tutorials on the wiki tomorrow.
[QUOTE=MaxOfS2D;35650698]Where is the changelog displayed?[/QUOTE]
Nowhere - the feature is that new that is isn't shown anywhere yet. No doubt Valve will add a way for me to use it in game and display it on the workshop site.
[QUOTE=garry;35651899]Nowhere - the feature is that new that is isn't shown anywhere yet. No doubt Valve will add a way for me to use it in game and display it on the workshop site.[/QUOTE]
Could probably be shown above the download bar or something.
Or maybe in the addons menu, red bubbles à la facebook or idk
It's really cool they added something like that though!
[QUOTE=raviool;35650176]maybe you can also enable uploading .txt files in the scripts folder, for map soundscapes for example?[/QUOTE]
[QUOTE=Grocel;35650352]It is needed for vehicles and propdatas too.[/QUOTE]
TXT where added to the white list for Vehicles, not sure about the rest, havent tested.
[editline]20th April 2012[/editline]
Another thing, will all the mountable games be included to the "Games to work needed" list?
Any plans to release Workshopper through Steam so keeping up to date is easier?
i would rather have a multi-select option for when you boot gmod, asking if you want Workshop or Garry's Mod
I'd rather not.
[QUOTE=DarthTealc;35656933]I think it would be good to have the Workshopper in "Tools" (like the Source SDK) but also available for download here. So if it breaks Garry can give us an updated copy while waiting for Valve to apply the update.[/QUOTE]
I think this is what's going to happen.
Aw, brilliant! I needed a way to update the main icon for it, as I just made a 2 minute quick one last night to test an addon. Have my babies. <3
Does any ones other workshop not being updating
when you add things?
It will automatically start updating directly when you open up your Garry's Mod Beta.
(Delete this post, it's a duplicate question)
[QUOTE=KoTTsNoRk;35806129]It will automatically start updating directly when you open up your Garry's Mod Beta.[/QUOTE]
No it doesnt downloading anything ingame when add something to gm 13
It wont download it when i am in gm 13
I have a problem where the menu can't scroll down to display the rest of my addons, so I'm left like this:
[img]http://gyazo.com/2b5a6c1123f953848901fb2ade0f3394.png?1336631456[/img]
I can't access the other half of my addons, also the window does odd things when you drag it on the screen. (Like disappearing)
Wow, I didn't think we'd hit that problem for a while! I'll sort it!
[bug] ttf files still displaying in red...
WorkShopper is not UPDATED
Just wai
[QUOTE=AlexALX;35924551][bug] ttf files still displaying in red...[/QUOTE]
Have you tried .otf files? I think .ttf might be off-limits because it can't run on Macs. Try .otf & if it works then it's about being compatible with OSX.
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