gm_Floatingworlds_3 banned from Workshop after update
42 replies, posted
When I updated the map a week ago, I apparently forgot to put in the .ain-file, causing the map to freeze for a few seconds on the first startup.
This caused the addon to throw errors and being banned from the workshop.
At least, I imagine that it went this way, since I couldn't get any precise information about the ban. The map is also not listed on errors.garrysmod.com.
When I had fixed the (assumed) problem, Steam support redirected me to [email]support@garrysmod.com[/email], who remained responseless up to the present day.
Is there a way I can get the banned addon back online? A lot of people are already asking about it and I don't want to re-upload it...
Here's the link to the addon:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=104481431[/url]
It was banned because of this
[url]http://errors.garrysmod.com/addon/104481431/?minutes=43200[/url]
Although I agree that addons with a high amount of errors should be banned, I think there should be a 3-day warning system or something.
Why would you need 3 days to fix it? That was obviously erroring as soon as he uploaded it. It wasn't a bug that you'd only find after messing about for ages.
If an addon isn't damaging your game, but just merely crashing it I don't see why it should be banned at all. Should just be marked broken. Rather have a good but broken map on Workshop than 50,000 dumb ragdoll poses and dupes.
I'm sorry for being a noob here, but it's the first time I needed a lua-script to make the particles work, so forgive me if I don't know the standard-procedure of handling lua-errors.
However, I removed the script from the workshop-file in order to restore its integrity.
I'll re-implement it when I have some more time to do more testing.
For now, I'd be happy, if the addon would be enabled to the public again.
Is there a chance of that happening or do I need to re-upload the file?
Also, Matt's idea was pretty good. I don't know how much the workshop can be customised, since it's probably hosted by Steam, but a little more user-friendliness for 'broken' addons would be desirable...
[QUOTE=garry;39313038]Why would you need 3 days to fix it? That was obviously erroring as soon as he uploaded it. It wasn't a bug that you'd only find after messing about for ages.[/QUOTE]
It's meant as a warning. Like, "You have 3 days until your map is removed/banned from the workshop". And besides, maybe it didn't error on his computer?
[QUOTE=garry;39313038]Why would you need 3 days to fix it? That was obviously erroring as soon as he uploaded it. It wasn't a bug that you'd only find after messing about for ages.[/QUOTE]
Because an update broke it. Suddenly a few thousand people have bad copies and you expect him to fix it before the next time they open that map?
[QUOTE=Freakrules;39320844]I'm sorry for being a noob here, but it's the first time I needed a lua-script to make the particles work, so forgive me if I don't know the standard-procedure of handling lua-errors.
However, I removed the script from the workshop-file in order to restore its integrity.
I'll re-implement it when I have some more time to do more testing.
For now, I'd be happy, if the addon would be enabled to the public again.
Is there a chance of that happening or do I need to re-upload the file?
Also, Matt's idea was pretty good. I don't know how much the workshop can be customised, since it's probably hosted by Steam, but a little more user-friendliness for 'broken' addons would be desirable...[/QUOTE]
Reupload it, if it doesn't error it wont be deleted.
[quote]Reupload it, if it doesn't error it wont be deleted.[/quote]
I'm aware that I can reupload it anytime, but I'm still hoping there is a way, it can be re-enabled, so I won't lose my 17k subscribers...
No it can't sorry
I'm sorry but this is really stupid. Anybody can make mistakes and losing loads of subscribers and such is really buzzkilling, if anything. Banning should be either like temporary (lifted if updated or something) or there should be a warning system.
Yeah it sucks.
[QUOTE=garry;39332914]Yeah it sucks.[/QUOTE]
If it sucks, why not put changes into place to make it not suck?
[QUOTE=Freakrules;39330907]so I won't lose my 17k subscribers...[/QUOTE]
Does it really matter? If they want the map again, they'll look for it.
[QUOTE=Chocolate1234;39332997]If it sucks, why not put changes into place to make it not suck?[/QUOTE]
I suspect only Valve can modify the code of the Workshop.
Because maybe take five seconds to test your shit before publishing it?
Okay, i re-uploaded it.
Thanks for making things clear to me and again sorry for being a bloody lua-noob.
However, if Garry can't get banned plugins back, why is he banning them in the first place?
It would be much easier just to set them to "private" and notify the user about it, so they can fix it and go public again when the errors are fixed.
Again, I don't know what obligations Garry has to fulfill with Steam and what access he has to the interface, but the current system seems a little... suboptimal...
I'm banning them because people upload addons with shit in the lua autorun folder which errors - so even if they upload a map users get errors every time they start a game.
I'm going to get even harsher on errors in addons. I'll probably automatically downrate, or unsubscribe from addons that cause errors.
Yes that is what I am saying. If GMod has errors they need to be fixed.
Which ones?
I'm talking about Lua errors. Not console warnings or bugs.
Still, errors in addons should be warned, not removed.
That resume game bug is irritating, can it at least get looked at?
It's not something we have to choose between. We can do both.
well, lets get to it? i would love to be able to press "resume game" again.
[highlight](User was permabanned for this post ("Dumb" - garry))[/highlight]
Garry's simply trying to keep Gmod as clean and error-free as possible, Lua errors are much easier to track down, and to be fixed. This shouldn't be anything big, the guy should just fix the error and reupload it
Already done.
I just don't see the problem of automatically set erroring addons to private.
That way, the author can fix it and the official part of the Workshop stays clean of erroring addons. There could also be a temporary ban for the addon to prevent people from just re-enabling their erroring addons.
[quote]I'm going to get even harsher on errors in addons. I'll probably automatically downrate, or unsubscribe from addons that cause errors. [/quote]
At the moment, you're banning addons permanently, which is pretty much equivalent to deleting them. How could downrating or unsubscribing from them possibly be more harsh!?
I would love to have a system that gently nudges people to fix their broken addons - but there isn't one.
All I can do is look at addons that are spewing out ridiculous amounts of errors and ban them from the workshop. Yes this is equvilent to deleting them, and they lose subscribers.
To be clear I'm not deleting addons for having the odd error. I'm deleting addons that are point blank obviously broke, usually containing really easily fixed errors - that haven't been fixed. I'm assuming they won't be fixed because the errors are so basic that the author would have already fixed them if he could.
Is there a way to disable downloading on a workshop item until it is updated? That would be the smartest approach.
I'm sure you cant fuck with Valve's workshop interface all that much but you can alter Gmod's download system to use a blacklist for error spamming addons, effectively disabling them from being downloaded through gmod until the author fixes them.
Yeah there's a way that's why I'm doing this instead of using it.
[QUOTE=garry;39339223]Yes that is what I am saying. If GMod has errors they need to be fixed.[/QUOTE]
I am of the opinion that programs that do things like that without your consent tend to cause more problems than they fix.
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