So I recently made a system to check a client's hooks, for anti cheat purposes, but I'm having a few issues with it.
First off, this file keeps appearing in the check, even though there are no hooks for it. Here is the debug info for it:
[code]
Hook Name: Entity [116][gmod_hands]
Source: @gamemodes/base/entities/entities/gmod_hands.lua
Function: Not Available
Function Name: Not Available
Type: Lua
Line Defined: 50
Number of Arguements: 4
[/code]
(it only appears after a player has spawned)
and everytime a player dies, one of these hooks are added to the list:
[code]
Hook Name: [NULL Entity]
Source: @gamemodes/base/entities/entities/gmod_hands.lua
Function: Not Available
Function Name: Not Available
Type: Lua
Line Defined: 50
Number of Arguements: 4
[/code]
My system has a list of whitelisted hooks. If a hook isn't on the whitelist, if puts it in the dview.
The second issue, it that the window duplicates.
Here is the code for the window:
[code]
local function ShowHook(ply, hooks, called)
local frame = vgui.Create("DFrame");
frame:SetSize(350, 400);
frame:Center();
frame:SetTitle("Showing unknown hooks for "..called:Nick().."..");
frame:MakePopup();
local dview = vgui.Create("DListView", frame);
dview:DockMargin(10, 0, 10, 24)
dview:Dock(FILL);
dview:SetMultiSelect(false);
dview:AddColumn("Hook Name");
dview:AddColumn("File Location");
for k, v in pairs(hooks) do
dview:AddLine(v.name, "@"..v.info.short_src, v.info.source, v.info.func, v.info.namewhat, v.info.what, v.info.linedefined, v.info.nparams)
end
local info = vgui.Create("DButton", frame)
info:AlignLeft(15)
info:AlignBottom(2)
info:SetText("View Full Info")
info:SetSize( 85, 20 )
info.DoClick = function()
<unneeded code>
end
info.Think = function()
if (dview:GetSelectedLine())
then
info:SetDisabled(false);
else
info:SetDisabled(true);
end
end
info:SetDisabled(true);
end
net.Receive("hook_gh", function()
local ply = net.ReadEntity();
local hooks = glon.decode(net.ReadString());
local called = net.ReadEntity()
ShowHook(ply, hooks, called);
end)
[/code]
Thanks.
Anyone have any idea?
It's the same hook both times: [url]https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/base/entities/entities/gmod_hands.lua#L10[/url].
When using an entity as a hook ID, it'll be called with that entity as the first parameter until that entity is removed.
[QUOTE=Willox;49806512]It's the same hook both times: [url]https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/base/entities/entities/gmod_hands.lua#L10[/url].
When using an entity as a hook ID, it'll be called with that entity as the first parameter until that entity is removed.[/QUOTE]
So how would I block it from showing up?
Would I just make the entity name the whitelisted hook?
bump
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