• Cam2D3D rendering order.
    6 replies, posted
Anyone know how to fix an issue where Cam2D3D is drawing behind transparent objects. For example I have a glass model, And the cam2d3d gets drawn behind it. Is there any way around this or is it stuck like that?
Are you assigning the Cam to a specific Entity, or ... ?
[QUOTE=IamBrett;49826449]Are you assigning the Cam to a specific Entity, or ... ?[/QUOTE] Yes.
[QUOTE=0V3RR1D3;49826457]Yes.[/QUOTE] Adjust the position of the Camera. Is it only the Glass Texture that it's glitching out with?
[QUOTE=IamBrett;49826469]Adjust the position of the Camera. Is it only the Glass Texture that it's glitching out with?[/QUOTE] Yes, Only transparent objects.
Are you sure you mean 2D3D, meaning a 3D render that is plastered ontop of your HUD and not at any specific world coordinates? [editline]27th February 2016[/editline] you could try using [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/PostDrawTranslucentRenderables]GM/PostDrawTranslucentRenderables[/url]
[QUOTE=bitches;49826719]Are you sure you mean 2D3D, meaning a 3D render that is plastered ontop of your HUD and not at any specific world coordinates? [editline]27th February 2016[/editline] you could try using [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/PostDrawTranslucentRenderables]GM/PostDrawTranslucentRenderables[/url][/QUOTE] Thanks that would or worked, Altough in the end I just went with cam.Start3D() and then cam3d2d in HUDPaint.
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