How would I go about setting the world model of a swep after it has been spawned, or during it Initialize().
self:SetModel()
self:SetWeaponModel()
self.Weapon:SetModel()
self.Weapon:SetWeaponModel()
self.WorldModel = "<test model>"
None of these work, any ideas why?
I've also tried it with different models, no success.
SWEP.WorldModel = Model(modelpath)
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