• Setting the world model of a swep?
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How would I go about setting the world model of a swep after it has been spawned, or during it Initialize(). self:SetModel() self:SetWeaponModel() self.Weapon:SetModel() self.Weapon:SetWeaponModel() self.WorldModel = "<test model>" None of these work, any ideas why? I've also tried it with different models, no success.
SWEP.WorldModel = Model(modelpath)
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