why chat.AddText() doesn't work in MP? in SP everything works
chat.AddText() works, if it's run on client.
yep, i run it on clientside, but anyway
Then you're doing something wrong.
[lua]
icon.DoClick = function( icon )
if LocalPlayer():Health()<=(100-v.power) then
surface.PlaySound( "ui/buttonclickrelease.wav" )
surface.PlaySound("items/medshot4.wav")
chat.AddText(Color(0,200,0),"Here's your HealthPack!")
RunConsoleCommand("heal",v.power)
else chat.AddText(Color(200,0,0),"Not enough money!")
end
end
[/lua]
bump
does anything else in the function work?
yes, everything works incorrectly
but in singleplayer all okay
bump -_-
Try that, and see if it adds the text.
[lua]
icon.DoClick = function( icon )
if LocalPlayer():Health()<=(100-v.power) then
surface.PlaySound( "ui/buttonclickrelease.wav" )
surface.PlaySound("items/medshot4.wav")
chat.AddText(Color(0,200,0),"Testing to see if it works!")
end
end
[/lua]
Sorry, you need to Log In to post a reply to this thread.