• A player anim problem.
    4 replies, posted
I'm having a problem with the player anims in my gamemode. It doesn't matter if I have a custom weapon or hl2 weapon, the anims are all screwwed. The problem: [video=youtube;gHiJekWrOAU]http://www.youtube.com/watch?v=gHiJekWrOAU[/video] I think it may have something to do with this script, because it's all messed up for both the bots and me. [CODE]--======================Player Models========================== CombatantModels = {} CombatantModels[1] = Model("models\\Humans/Group03/male_06.mdl") CombatantModels[2] = Model("models\\Humans/Group03/male_03.mdl") CombatantModels[3] = Model("models\\Humans/Group03/male_05.mdl") CombatantModels[4] = Model("models\\Humans/Group03/Female_01.mdl") function SetPlayerModels( ply ) if ply:Team() == 1 then ply:SetModel(table.Random(CombatantModels)) end end hook.Add("PlayerSpawn", "Set their model.", SetPlayerModels)[/CODE] The above code is in my init.lua file. Before this code I had the weird gray guy thing. Now at least my head any body rotates. Oh, and NPC's have the correct anims, so It's probably a problem with the above code snippet. Thanks for the help!
[b][url=http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index99a5.html?title=Gamemode.PlayerSetModel]Gamemode.PlayerSetModel [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b]
Your model locations are not animated ones... Replace "humans/" by "player/"
Thanks, this resolved the problem.
Sorry, you need to Log In to post a reply to this thread.