In DarkRP I would like to put a Armor function as the last thing in classes, this is what I got for sv_gamemode_functions.lua i'm not sure if it goes somewhere else:
[HTML]
if not RPExtraTeams[Team] then return end
for k,v in pairs(RPExtraTeams[Team].Armor) do
ply:SetArmor(v)
end
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I put it under the health spawn, for example at the Gamemode Function's line 586 Start and 598 End when using this:
[HTML] ply:GetTable().StartHealth = ply:Health()
if not RPExtraTeams[Team] then return end
for k,v in pairs(RPExtraTeams[Team].Armor) do
ply:SetArmor(v)
end
gamemode.Call("PlayerSetModel", ply)
gamemode.Call("PlayerLoadout", ply)
DB.Log(ply:SteamName().." ("..ply:SteamID()..") spawned")
local _, pos = self:PlayerSelectSpawn(ply)
ply:SetPos(pos)
end
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I also need some fixes for a NPC that he can Retrieve and Paint Vehicles from TDM: please contact me on [email]mariosinn@ugr-gmod.com[/email] if you want to get in touch with me.
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