I use a custom revision of the WIP Pointshop revision 61. I am trying to do two things.
First I want only "owner" ranked person to be able to manipulate points. There are two owners, myself and another.
Secondly I want to make the premade admin only function (that makes some items in the shop admin only) to be admin AND vip only. I have 3 VIP ranks. VIP, VIP mod, and VIP admin.
Here is my code for setting points. it was set to ply:IsAdmin(), but i changed it to the following:
[code]
concommand.Add("ps_setpoints", function(ply, cmd, args)
-- Set Points
if not ply:GetUserGroup() == "owner" then return end
[/code]
Heres the code for admin only items
[code]
if item.AdminOnly and not ply:IsAdmin() and not ply:GetUserGroup() == "vip" and not ply:GetUserGroup() == "vip admin" and not ply:GetUserGroup() == "vip mod" then
ply:PS_Notify('Only admins and VIPs can buy this item!')
return
end
[/code]
I then tested this myself by going in game and switching my ranks around with rcon.
With all ranks, even "regulars" and user, I could buy the VIP/Admin only items, and could still set points as any rank
Anyone see the issue here? Thanks everyone!
[highlight](User was banned for this post ("Wrong section, still not learning" - Gran PC))[/highlight]
Debug it!
Do print(ply:GetUserGroup()). What does it give you?
I'm not sure how to degub with that command. I used:" ulx rcon lua_run(_cl) print(ply:GetUserGroup()) "
but it returned with nothing.
Test the stuff you code on singleplayer, then use the lua_run commands directly, and not through ulx rcon.
Oh and, I ment that you should put that inside the code, and not through lua_run
rcon lua_run print(ply:GetUserGroup())
ulx rcon lua_run print(ply:GetUserGroup())
ulx luarun print(ply:GetUserGroup())
They all work, makes more sense to me than doing in singleplayer.
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