• Issues creating ULX based permissions
    4 replies, posted
I use a custom revision of the WIP Pointshop revision 61. I am trying to do two things. First I want only "owner" ranked person to be able to manipulate points. There are two owners, myself and another. Secondly I want to make the premade admin only function (that makes some items in the shop admin only) to be admin AND vip only. I have 3 VIP ranks. VIP, VIP mod, and VIP admin. Here is my code for setting points. it was set to ply:IsAdmin(), but i changed it to the following: [code] concommand.Add("ps_setpoints", function(ply, cmd, args) -- Set Points if not ply:GetUserGroup() == "owner" then return end [/code] Heres the code for admin only items [code] if item.AdminOnly and not ply:IsAdmin() and not ply:GetUserGroup() == "vip" and not ply:GetUserGroup() == "vip admin" and not ply:GetUserGroup() == "vip mod" then ply:PS_Notify('Only admins and VIPs can buy this item!') return end [/code] I then tested this myself by going in game and switching my ranks around with rcon. With all ranks, even "regulars" and user, I could buy the VIP/Admin only items, and could still set points as any rank Anyone see the issue here? Thanks everyone! [highlight](User was banned for this post ("Wrong section, still not learning" - Gran PC))[/highlight]
Debug it! Do print(ply:GetUserGroup()). What does it give you?
I'm not sure how to degub with that command. I used:" ulx rcon lua_run(_cl) print(ply:GetUserGroup()) " but it returned with nothing.
Test the stuff you code on singleplayer, then use the lua_run commands directly, and not through ulx rcon. Oh and, I ment that you should put that inside the code, and not through lua_run
rcon lua_run print(ply:GetUserGroup()) ulx rcon lua_run print(ply:GetUserGroup()) ulx luarun print(ply:GetUserGroup()) They all work, makes more sense to me than doing in singleplayer.
Sorry, you need to Log In to post a reply to this thread.