• Make the weapon lower whenever I reload
    9 replies, posted
Greetings. How can I make it so that my weapon is lowered everytime the gun is reloaded? Aka Goldeneye?
Y'know. Like in mad cow's, when you lower your weapon. Anyone?
<code> function onSecondaryAttack( ) end function Deploy( ) end function Holster( ) end </code>
Yeah. I'm not sure what to do with these. Could you be a little more specific, please?
when u open shared.lua in the weapon find onSecondaryAttack() and put what i wrote in there
[QUOTE=sciaschi;36150343]when u open shared.lua in the weapon find onSecondaryAttack() and put what i wrote in there[/QUOTE] you are completely 100% wrong Use GetViewModelPosition, you can find an example of its application in the weapon_cs_base ironsights code.
[QUOTE=Ylsid;36150457]you are completely 100% wrong Use GetViewModelPosition, you can find an example of its application in the weapon_cs_base ironsights code.[/QUOTE] worked for me but w.e
No such thing as onSecondaryAttack(). It's not in the shared.lua, nor in the base swep.
You can also use CalcView and return vm_origin and vm_angles with it.
I thought for a second you could set up your NetworkedInt "reloading" so as long as the reload animation is playing (reloading = true) you could define a separate vector to move the gun somewhere, in your case, down. It is something to do with GetViewModelPosition, but as far as I can tell you'd have to give up having ironsights if you want something extra like that. (maybe I was doing it wrong?)
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