So I'm making a TTT weapon for my server, and for some reason it's spamming the console saying "attempt to call method 'GetIronsights' (a nil value)" I only get this when I open up this specific weapon. Any other weapon it's fine. I can't even find the function GetIronsights() in weapon_tttbase, weapon_base, or even terrortown the gamemode itself.
Help me out here?
Here's the function that's asking for GetIronsights() ( Line 38 )
[lua]
function GM:Tick()
-- three cheers for micro-optimizations
plys = player.GetAll()
for i= 1, #plys do
ply = plys[i]
tm = ply:Team()
if tm == TEAM_TERROR and ply:Alive() then
-- Drowning
if ply:WaterLevel() == 3 then
if ply:IsOnFire() then
ply:Extinguish()
end
if ply.drowning then
if ply.drowning < CurTime() then
local dmginfo = DamageInfo()
dmginfo:SetDamage(15)
dmginfo:SetDamageType(DMG_DROWN)
dmginfo:SetAttacker(GetWorldEntity())
dmginfo:SetInflictor(GetWorldEntity())
dmginfo:SetDamageForce(Vector(0,0,1))
ply:TakeDamageInfo(dmginfo)
-- have started drowning properly
ply.drowning = CurTime() + 1
end
else
-- will start drowning soon
ply.drowning = CurTime() + 8
end
else
ply.drowning = nil
end
-- Slow down ironsighters
local wep = ply:GetActiveWeapon()
if ValidEntity(wep) and wep:GetIronsights() then -- Right here
ply:SetSpeed(true)
else
ply:SetSpeed(false)
end
-- Run DNA Scanner think also when it is not deployed
if IsValid(ply.scanner_weapon) and wep != ply.scanner_weapon then
ply.scanner_weapon:Think()
end
elseif tm == TEAM_SPEC then
if ply.propspec then
PROPSPEC.Recharge(ply)
if IsValid(ply:GetObserverTarget()) then
ply:SetPos(ply:GetObserverTarget():GetPos())
end
end
-- if spectators are alive, ie. they picked spectator mode, then
-- DeathThink doesn't run, so we have to SpecThink here
if ply:Alive() then
self:SpectatorThink(ply)
end
end
end
end
[/lua]
[quote]
[lua]
if ValidEntity(wep) and wep:GetIronsights() then -- Right here
[/lua]
[/quote]
-- Disclaimer: this advice is offered from a purely speculative perspective --
Is it possible that the weapon you're trying to use doesn't have a GetIronsights() function?
No other weapons do. Not even weapon_tttbase or weapon_base
[editline]11th July 2012[/editline]
^ but they work fine without this error
.. Any ideas? :/
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