• Join first as specator
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Hello I've started writing gamemode in Garry's Mod 13 beta I want to that player joins first to spectator mode before they choose a team. For debugging I put a zombie. [CODE] function GM:PlayerInitialSpawn( ply ) // When spawning after joining the sever local tr = ply:GetEyeTrace() -- tr now contains a trace object local ent = ents.Create("npc_zombie") -- This creates our zombie entity ent:SetPos(tr.HitPos) -- This positions the zombie at the place our trace hit. ent:Spawn() -- This method spawns the zombie into the world, run for your lives! ( or just crowbar it dead(er) ) function joining( ply, ent ) ply:Spectate( OBS_MODE_ROAMING ) ply:SpectateEntity(ent) ply:SetTeam( 4 ) //Set his team to Joining end timer.Simple( 1, function() joining(ply, ent) end ) end [/CODE] But the zombie still see me and follows me when I fly arround, but didn't attack me. Also I can switch from noclip. Oo How can I deactivate the spawn if u push fire button or something?
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