I followed the "custom weapons" tutorial from the TTT website so please don't give me that link. I don't need help with the lua coding it I THINK. My confusion with converting addons and sweps is i don't understand where i put the materials, sounds, and models.
I don't work with addons typically but you setup a directory inside of the addon like this:
addons/addonname/content/ - and then all the content goes here.
addons/addonname/lua - for lua and what not obviously.
So would sweps be the same? I want the players be able to purchase it during the game
If you're adding it to the gamemode itself it should be something like this
gamemode/ttt/entities - this is where the swep code goes
gamemode/ttt/content - this is where you place your new models/materials/sounds.
As for adding weapons to the gamemode I can't help you there, I've never worked with TTT.
Ok well i'll try that again
[QUOTE=A_Jiggly_Kid;37349765]So would sweps be the same? I want the players be able to purchase it during the game[/QUOTE]
[URL="http://ttt.badking.net/custom-weapon-guide"]Full guide on how to add custom weapons to TTT[/URL]
i got the coding part, i was confused on where to put the contents of the addon/swep like sounds and particles. last time i checked i don't think it says where to put that stuff. I was tried some different ways and i couldn't get it to come up in the traitor menu so i came here for help. so far no luck
[QUOTE=A_Jiggly_Kid;37350126]i got the coding part, i was confused on where to put the contents of the addon/swep like sounds and particles. last time i checked i don't think it says where to put that stuff. I was tried some different ways and i couldn't get it to come up in the traitor menu so i came here for help. so far no luck[/QUOTE]
It's all on that webpage I posted:
[CODE]SWEP.EquipMenuData = {
type = "Weapon",
desc = "Example custom weapon."
};
SWEP.CanBuy = { ROLE_TRAITOR }
SWEP.Icon = "VGUI/ttt/icon_myserver_ak47"[/CODE]
I KNOW i already have that, but it's not working. I was wondering if it was because it had a bunch of other stuff that terrortown folder didn't have. Like particles and sounds do i just throw it in the content folder??
[QUOTE=A_Jiggly_Kid;37350246]
I KNOW i already have that, but it's not working. I was wondering if it was because it had a bunch of other stuff that terrortown folder didn't have. Like particles and sounds do i just throw it in the content folder??
[/QUOTE]
Yes.
addons/addonname/sound
addons/addonname/models
addons/addonname/materials
k thats all i needed to know thanks
[editline]22nd August 2012[/editline]
Still doesn't work, i'm pretty sure you don't put it in the addon folder. I'm trying to convert a swep into a custom weapon that you can buy as a traitor. I put the materials, models, and sound in the srcds/orangebox/garrysmod/materials...
srcds/orangebox/garrysmod/models...
srcds/orangebox/garrysmod/sound...
folder and the shared.lua in the
srcds/orangebox/garrysmod/gamemodes/terrortown/entities/weapons/weapon_ttt_custom
is there anything i'm missing or that i'm putting them in the wrong spot
Did I not say
Gamemodes/TTT/content?
[QUOTE=A_Jiggly_Kid;37350817]k thats all i needed to know thanks
[editline]22nd August 2012[/editline]
Still doesn't work, i'm pretty sure you don't put it in the addon folder. I'm trying to convert a swep into a custom weapon that you can buy as a traitor. I put the materials, models, and sound in the srcds/orangebox/garrysmod/materials...
srcds/orangebox/garrysmod/models...
srcds/orangebox/garrysmod/sound...
folder and the shared.lua in the
srcds/orangebox/garrysmod/gamemodes/terrortown/entities/weapons/weapon_ttt_custom
is there anything i'm missing or that i'm putting them in the wrong spot[/QUOTE]
If you need one custom weapon to be fixed just post your shared.lua I can't help you if I don't see any code. Also, don't use garrysmod/ as a base folder for materials, models and sounds it'll become cluttered. Unless you are using a Fast-DL which requires you to place then in the base garrysmod/ folder. Aside from that post your shared.lua.
I've been going back and forth from 2 forums about this so i'm trying different things. I tried the gamemodes/ttt/content and put the materials/models/sound in there but it didn't work for me. Unless i did it wrong which is a possibility, i'll try it again.
[CODE]// Variables that are used on both client and server
if SERVER then
resource.AddFile("materials/VGUI/weapons/weapon_jihadbomb.vmt") -- Suicide Bomb
end
SWEP.EquipMenuData = {
type = "Jihad Bomb",
desc = "Left-Click to explode\nRight-Click to taunt"
};
SWEP.Base = "weapon_tttbase"
SWEP.Kind = WEAPON_EQUIP1
SWEP.CanBuy = { ROLE_TRAITOR }
SWEP.Author = "Stingwraith"
SWEP.Contact = "stingwraith123@yahoo.com"
SWEP.Purpose = "Sacrifice yourself for Allah."
SWEP.Instructions = "Left Click to make yourself EXPLODE. Right click to taunt."
SWEP.DrawCrosshair = false
SWEP.Spawnable = true
SWEP.AdminSpawnable = true // Spawnable in singleplayer or by server admins
SWEP.ViewModel = "models/weapons/v_jb.mdl"
SWEP.WorldModel = "models/weapons/w_jb.mdl"
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "none"
SWEP.Primary.Delay = 3
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
/*---------------------------------------------------------
Reload does nothing
---------------------------------------------------------*/
function SWEP:Reload()
end
function SWEP:Initialize()
util.PrecacheSound("siege/big_explosion.wav")
util.PrecacheSound("siege/jihad.wav")
end
/*---------------------------------------------------------
Think does nothing
---------------------------------------------------------*/
function SWEP:Think()
end
/*---------------------------------------------------------
PrimaryAttack
---------------------------------------------------------*/
function SWEP:PrimaryAttack()
self.Weapon:SetNextPrimaryFire(CurTime() + 3)
local effectdata = EffectData()
effectdata:SetOrigin( self.Owner:GetPos() )
effectdata:SetNormal( self.Owner:GetPos() )
effectdata:SetMagnitude( 8 )
effectdata:SetScale( 1 )
effectdata:SetRadius( 16 )
util.Effect( "Sparks", effectdata )
self.BaseClass.ShootEffects( self )
// The rest is only done on the server
if (SERVER) then
timer.Simple(2, function() self:Asplode() end )
self.Owner:EmitSound( "siege/jihad.wav" )
end
end
--The asplode function
function SWEP:Asplode()
local k, v
// Make an explosion at your position
local ent = ents.Create( "env_explosion" )
ent:SetPos( self.Owner:GetPos() )
ent:SetOwner( self.Owner )
ent:Spawn()
ent:SetKeyValue( "iMagnitude", "250" )
ent:Fire( "Explode", 0, 0 )
ent:EmitSound( "siege/big_explosion.wav", 500, 500 )
self.Owner:Kill( )
self.Owner:AddFrags( -1 )
for k, v in pairs( player.GetAll( ) ) do
v:ConCommand( "play siege/big_explosion.wav\n" )
end
end
/*---------------------------------------------------------
SecondaryAttack
---------------------------------------------------------*/
function SWEP:SecondaryAttack()
self.Weapon:SetNextSecondaryFire( CurTime() + 1 )
local TauntSound = Sound( "vo/npc/male01/overhere01.wav" )
self.Weapon:EmitSound( TauntSound )
// The rest is only done on the server
if (!SERVER) then return end
self.Weapon:EmitSound( TauntSound )
end[/CODE]
[editline]22nd August 2012[/editline]
Oh and what about the resource file?
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