• TTT converting addon/swep
    13 replies, posted
I followed the "custom weapons" tutorial from the TTT website so please don't give me that link. I don't need help with the lua coding it I THINK. My confusion with converting addons and sweps is i don't understand where i put the materials, sounds, and models.
I don't work with addons typically but you setup a directory inside of the addon like this: addons/addonname/content/ - and then all the content goes here. addons/addonname/lua - for lua and what not obviously.
So would sweps be the same? I want the players be able to purchase it during the game
If you're adding it to the gamemode itself it should be something like this gamemode/ttt/entities - this is where the swep code goes gamemode/ttt/content - this is where you place your new models/materials/sounds. As for adding weapons to the gamemode I can't help you there, I've never worked with TTT.
Ok well i'll try that again
[QUOTE=A_Jiggly_Kid;37349765]So would sweps be the same? I want the players be able to purchase it during the game[/QUOTE] [URL="http://ttt.badking.net/custom-weapon-guide"]Full guide on how to add custom weapons to TTT[/URL]
i got the coding part, i was confused on where to put the contents of the addon/swep like sounds and particles. last time i checked i don't think it says where to put that stuff. I was tried some different ways and i couldn't get it to come up in the traitor menu so i came here for help. so far no luck
[QUOTE=A_Jiggly_Kid;37350126]i got the coding part, i was confused on where to put the contents of the addon/swep like sounds and particles. last time i checked i don't think it says where to put that stuff. I was tried some different ways and i couldn't get it to come up in the traitor menu so i came here for help. so far no luck[/QUOTE] It's all on that webpage I posted: [CODE]SWEP.EquipMenuData = { type = "Weapon", desc = "Example custom weapon." }; SWEP.CanBuy = { ROLE_TRAITOR } SWEP.Icon = "VGUI/ttt/icon_myserver_ak47"[/CODE]
I KNOW i already have that, but it's not working. I was wondering if it was because it had a bunch of other stuff that terrortown folder didn't have. Like particles and sounds do i just throw it in the content folder??
[QUOTE=A_Jiggly_Kid;37350246] I KNOW i already have that, but it's not working. I was wondering if it was because it had a bunch of other stuff that terrortown folder didn't have. Like particles and sounds do i just throw it in the content folder?? [/QUOTE] Yes. addons/addonname/sound addons/addonname/models addons/addonname/materials
k thats all i needed to know thanks [editline]22nd August 2012[/editline] Still doesn't work, i'm pretty sure you don't put it in the addon folder. I'm trying to convert a swep into a custom weapon that you can buy as a traitor. I put the materials, models, and sound in the srcds/orangebox/garrysmod/materials... srcds/orangebox/garrysmod/models... srcds/orangebox/garrysmod/sound... folder and the shared.lua in the srcds/orangebox/garrysmod/gamemodes/terrortown/entities/weapons/weapon_ttt_custom is there anything i'm missing or that i'm putting them in the wrong spot
Did I not say Gamemodes/TTT/content?
[QUOTE=A_Jiggly_Kid;37350817]k thats all i needed to know thanks [editline]22nd August 2012[/editline] Still doesn't work, i'm pretty sure you don't put it in the addon folder. I'm trying to convert a swep into a custom weapon that you can buy as a traitor. I put the materials, models, and sound in the srcds/orangebox/garrysmod/materials... srcds/orangebox/garrysmod/models... srcds/orangebox/garrysmod/sound... folder and the shared.lua in the srcds/orangebox/garrysmod/gamemodes/terrortown/entities/weapons/weapon_ttt_custom is there anything i'm missing or that i'm putting them in the wrong spot[/QUOTE] If you need one custom weapon to be fixed just post your shared.lua I can't help you if I don't see any code. Also, don't use garrysmod/ as a base folder for materials, models and sounds it'll become cluttered. Unless you are using a Fast-DL which requires you to place then in the base garrysmod/ folder. Aside from that post your shared.lua.
I've been going back and forth from 2 forums about this so i'm trying different things. I tried the gamemodes/ttt/content and put the materials/models/sound in there but it didn't work for me. Unless i did it wrong which is a possibility, i'll try it again. [CODE]// Variables that are used on both client and server if SERVER then resource.AddFile("materials/VGUI/weapons/weapon_jihadbomb.vmt") -- Suicide Bomb end SWEP.EquipMenuData = { type = "Jihad Bomb", desc = "Left-Click to explode\nRight-Click to taunt" }; SWEP.Base = "weapon_tttbase" SWEP.Kind = WEAPON_EQUIP1 SWEP.CanBuy = { ROLE_TRAITOR } SWEP.Author = "Stingwraith" SWEP.Contact = "stingwraith123@yahoo.com" SWEP.Purpose = "Sacrifice yourself for Allah." SWEP.Instructions = "Left Click to make yourself EXPLODE. Right click to taunt." SWEP.DrawCrosshair = false SWEP.Spawnable = true SWEP.AdminSpawnable = true // Spawnable in singleplayer or by server admins SWEP.ViewModel = "models/weapons/v_jb.mdl" SWEP.WorldModel = "models/weapons/w_jb.mdl" SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "none" SWEP.Primary.Delay = 3 SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" /*--------------------------------------------------------- Reload does nothing ---------------------------------------------------------*/ function SWEP:Reload() end function SWEP:Initialize() util.PrecacheSound("siege/big_explosion.wav") util.PrecacheSound("siege/jihad.wav") end /*--------------------------------------------------------- Think does nothing ---------------------------------------------------------*/ function SWEP:Think() end /*--------------------------------------------------------- PrimaryAttack ---------------------------------------------------------*/ function SWEP:PrimaryAttack() self.Weapon:SetNextPrimaryFire(CurTime() + 3) local effectdata = EffectData() effectdata:SetOrigin( self.Owner:GetPos() ) effectdata:SetNormal( self.Owner:GetPos() ) effectdata:SetMagnitude( 8 ) effectdata:SetScale( 1 ) effectdata:SetRadius( 16 ) util.Effect( "Sparks", effectdata ) self.BaseClass.ShootEffects( self ) // The rest is only done on the server if (SERVER) then timer.Simple(2, function() self:Asplode() end ) self.Owner:EmitSound( "siege/jihad.wav" ) end end --The asplode function function SWEP:Asplode() local k, v // Make an explosion at your position local ent = ents.Create( "env_explosion" ) ent:SetPos( self.Owner:GetPos() ) ent:SetOwner( self.Owner ) ent:Spawn() ent:SetKeyValue( "iMagnitude", "250" ) ent:Fire( "Explode", 0, 0 ) ent:EmitSound( "siege/big_explosion.wav", 500, 500 ) self.Owner:Kill( ) self.Owner:AddFrags( -1 ) for k, v in pairs( player.GetAll( ) ) do v:ConCommand( "play siege/big_explosion.wav\n" ) end end /*--------------------------------------------------------- SecondaryAttack ---------------------------------------------------------*/ function SWEP:SecondaryAttack() self.Weapon:SetNextSecondaryFire( CurTime() + 1 ) local TauntSound = Sound( "vo/npc/male01/overhere01.wav" ) self.Weapon:EmitSound( TauntSound ) // The rest is only done on the server if (!SERVER) then return end self.Weapon:EmitSound( TauntSound ) end[/CODE] [editline]22nd August 2012[/editline] Oh and what about the resource file?
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