Is there anyway to make it so if another player has pressed E on an entity it will send a command to the player who also wants to press the entity saying something like " Entity currently in use. "
not sure if that makes sense but all im wanting to do is make it do Something if another players already pressed e on it. is there anyway at all to do this?
Should work
[code]
function ENT:Use(activator, caller)
if self.inUseBy and self.inUseBy != caller then
caller:ChatPrint('This entity is currently in use by ' .. self.inUseBy:Nick())
return
end
self.inUseBy = caller
timer.Simple(2, function()
self.inUseBy = nil
end)
end
[/code]
I have do what you said and its working but it still continues to do the rest of my code, for example some of my code would be
[CODE]function ENT:Use( activator, caller )
if self.inUseBy and self.inUseBy != caller then
caller:ChatPrint('This entity is currently in use by ' .. self.inUseBy:Nick())
return
end
self.inUseBy = caller
timer.Simple(2, function()
self.inUseBy = nil
end)
net.Start("DrawTheREaaalDerma")
net.Send(caller)
caller:Freeze(true)
timer.Simple(1, function()
self:EmitSound( Sound( "physics/concrete/concrete_break2.wav" ), self:GetPos(), 1, CHAN_AUTO, 1, 75, 0, 100 )
end)[/CODE]
after it has printed This entity is currently in use by ' .. self.inUseBy:Nick()) it will continue to start that net message and emit those sounds, anyway to stop that?
Try remove
[code]
timer.Simple(2, function()
self.inUseBy = nil
end)
[/code]
And you must send something to server when player close the menu, i think, to unfreeze and remove tag from an entity
works thanks, legend
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