• Additional Column on Scoreboard
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So this is something incredibly simple that I can't figure out. I'm wanting to add an additional Column on a Scoreboard which would display Ranks. Could anyone write something up quick for me? Yes, it's with TTT, the Gamemode. Each Group/Rank (Which is with ULX) will have it's own Color such as Red/Blue/Green/etc. sb_row.lua (Which is for Columns): [lua] ---- Scoreboard player score row, based on sandbox version include("sb_info.lua") local GetTranslation = LANG.GetTranslation local GetPTranslation = LANG.GetParamTranslation SB_ROW_HEIGHT = 24 --16 local PANEL = {} function PANEL:Init() -- cannot create info card until player state is known self.info = nil self.open = false self.cols = {} self.cols[1] = vgui.Create("Label", self) self.cols[1]:SetText(GetTranslation("sb_ping")) self.cols[2] = vgui.Create("Label", self) self.cols[2]:SetText(GetTranslation("sb_deaths")) self.cols[3] = vgui.Create("Label", self) self.cols[3]:SetText(GetTranslation("sb_score")) if KARMA.IsEnabled() then self.cols[4] = vgui.Create("Label", self) self.cols[4]:SetText(GetTranslation("sb_karma")) end for _, c in ipairs(self.cols) do c:SetMouseInputEnabled(false) end self.tag = vgui.Create("Label", self) self.tag:SetText("") self.tag:SetMouseInputEnabled(false) self.sresult = vgui.Create("DImage", self) self.sresult:SetSize(16,16) self.sresult:SetMouseInputEnabled(false) self.avatar = vgui.Create( "AvatarImage", self ) self.avatar:SetSize(SB_ROW_HEIGHT, SB_ROW_HEIGHT) self.avatar:SetMouseInputEnabled(false) self.nick = vgui.Create("Label", self) self.nick:SetMouseInputEnabled(false) self:SetCursor( "hand" ) end local namecolor = { admin = Color(220, 180, 0, 255), default = COLOR_WHITE, superadmin = Color(255, 165, 0, 255), owner = Color(255, 0, 0, 255), moderator = Color(30, 144, 255, 255), donator = Color(124, 252, 0, 255) }; function GM:TTTScoreboardColorForPlayer(ply) if not IsValid(ply) then return namecolor.default end if ply:IsUserGroup("operator") then return namecolor.dev elseif ply:IsAdmin() and GetGlobalBool("ttt_highlight_admins", true) then return namecolor.admin end return namecolor.default end local function ColorForPlayer(ply) if IsValid(ply) then local c = hook.Call("TTTScoreboardColorForPlayer", GAMEMODE, ply) -- verify that we got a proper color if c and type(c) == "table" and c.r and c.b and c.g and c.a then return c else ErrorNoHalt("TTTScoreboardColorForPlayer hook returned something that isn't a color!\n") end end return namecolor.default end function PANEL:Paint() if not ValidEntity(self.Player) then return end -- if ( self.Player:GetFriendStatus() == "friend" ) then -- color = Color( 236, 181, 113, 255 ) -- end local ply = self.Player if ply:IsTraitor() then surface.SetDrawColor(255, 0, 0, 30) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT) elseif ply:IsDetective() then surface.SetDrawColor(0, 0, 255, 30) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT) end if ply == LocalPlayer() then surface.SetDrawColor( 200, 200, 200, math.Clamp(math.sin(RealTime() * 2) * 50, 0, 100)) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT ) end return true end function PANEL:SetPlayer(ply) self.Player = ply self.avatar:SetPlayer(ply) if not self.info then local g = ScoreGroup(ply) if g == GROUP_TERROR and ply != LocalPlayer() then self.info = vgui.Create("TTTScorePlayerInfoTags", self) self.info:SetPlayer(ply) self:InvalidateLayout() elseif g == GROUP_FOUND or g == GROUP_NOTFOUND then self.info = vgui.Create("TTTScorePlayerInfoSearch", self) self.info:SetPlayer(ply) self:InvalidateLayout() end else self.info:SetPlayer(ply) self:InvalidateLayout() end self:UpdatePlayerData() end function PANEL:GetPlayer() return self.Player end function PANEL:UpdatePlayerData() if not IsValid(self.Player) then return end local ply = self.Player self.cols[1]:SetText(ply:Ping()) self.cols[2]:SetText(ply:Deaths()) self.cols[3]:SetText(ply:Frags()) if self.cols[4] then self.cols[4]:SetText(math.Round(ply:GetBaseKarma())) end self.nick:SetText(ply:Nick()) self.nick:SizeToContents() self.nick:SetFGColor(ColorForPlayer(ply)) local ptag = ply.sb_tag if ScoreGroup(ply) != GROUP_TERROR then ptag = nil end self.tag:SetText(ptag and GetTranslation(ptag.txt) or "") self.tag:SetFGColor(ptag and ptag.color or COLOR_WHITE) self.sresult:SetVisible(ply.search_result != nil) -- more blue if a detective searched them if ply.search_result and (LocalPlayer():IsDetective() or (not ply.search_result.show)) then self.sresult:SetImageColor(Color(200, 200, 255)) end -- cols are likely to need re-centering self:LayoutColumns() if self.info then self.info:UpdatePlayerData() end end function PANEL:ApplySchemeSettings() for k,v in pairs(self.cols) do v:SetFont("treb_small") v:SetFGColor(COLOR_WHITE) end self.nick:SetFont("treb_small") self.nick:SetFGColor(ColorForPlayer(self.Player)) local ptag = self.Player and self.Player.sb_tag self.tag:SetFGColor(ptag and ptag.color or COLOR_WHITE) self.tag:SetFont("treb_small") self.sresult:SetImage("gui/silkicons/magnifier") self.sresult:SetImageColor(Color(170, 170, 170, 150)) end function PANEL:LayoutColumns() for k,v in ipairs(self.cols) do v:SizeToContents() v:SetPos(self:GetWide() - (50*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2) end self.tag:SizeToContents() self.tag:SetPos(self:GetWide() - (50 * 6) - self.tag:GetWide()/2, (SB_ROW_HEIGHT - self.tag:GetTall()) / 2) self.sresult:SetPos(self:GetWide() - (50*6) - 8, (SB_ROW_HEIGHT - 16) / 2) end function PANEL:PerformLayout() self.avatar:SetPos(0,0) self.avatar:SetSize(SB_ROW_HEIGHT,SB_ROW_HEIGHT) if not self.open then self:SetSize(self:GetWide(), SB_ROW_HEIGHT) if self.info then self.info:SetVisible(false) end elseif self.info then self:SetSize(self:GetWide(), 100 + SB_ROW_HEIGHT) self.info:SetVisible(true) self.info:SetPos(5, SB_ROW_HEIGHT + 5) self.info:SetSize(self:GetWide(), 100) self.info:PerformLayout() self:SetSize(self:GetWide(), SB_ROW_HEIGHT + self.info:GetTall()) end self.nick:SizeToContents() self.nick:SetPos(SB_ROW_HEIGHT + 10, (SB_ROW_HEIGHT - self.nick:GetTall()) / 2) self:LayoutColumns() end function PANEL:DoClick(x, y) self:SetOpen(not self.open) end function PANEL:SetOpen(o) if self.open then surface.PlaySound("ui/buttonclickrelease.wav") else surface.PlaySound("ui/buttonclick.wav") end self.open = o self:PerformLayout() self:GetParent():PerformLayout() sboard_panel:PerformLayout() -- sboard_panel:PerformLayout() end function PANEL:DoRightClick() end vgui.Register( "TTTScorePlayerRow", PANEL, "Button" ) [/lua] The ranks are named Owner, SuperAdmin, Admin, Moderator, VIP, and User. I apologize for a nooby question, but I honestly want to learn and have no clue where to start with this. Well more like, How to start.
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