• [BUG] GAMEMODE.Move no longer shared?
    4 replies, posted
So as the title says.. It doesn't look like any of the move hooks are shared anymore. Well thats kinda a lie CreateMove still works but Move, FinishMove, and SetupMove(?) are serverside only. Confirm?
Make sure cl_predict is set to 1 in your console.
Yarg, Looks like cl_predict is off in single player.. now don't I look silly
[QUOTE=Mainkill1;38406952]Yarg, Looks like cl_predict is off in single player.. now don't I look silly[/QUOTE] Predicted hooks such as Move (and the other ones you listed except for CreateMove that is clientside only), Weapon:Think, Weapon:PrimaryAttack, Weapon:SecondaryAttack and PlayerTick (there are more predicted hooks but I don't remember all of them) are not called clientside due to prediction being off, and you shouldn't turn it on. Single Player doesn't need prediction and turning it on will just cause weird stuff to happen.
well of course. only reason i thought it was broken was because a hook that worked in gmod12 to sync movement is now very jumpy. almost like the client side hook isn't running. the hook is created shared so it should be the same.. did garry change anything velocity related?
Sorry, you need to Log In to post a reply to this thread.