• Too many vertex format changes in frame, whole world not rendered
    6 replies, posted
[code]Too many vertex format changes in frame, whole world not rendered[/code] Certain parts of the map the issue gets spammed in the console, it's really annoying any way to fix it? I'm not a mapper of any sort.
Well, you're rendering too much. I'm not sure what causes it (like if func_details and shit apply towards it). Basically if the map is badly optimized or if there's simply way too much stuff, the engine'll spit out that error.
[QUOTE=Agent766;38771832]Well, you're rendering too much. I'm not sure what causes it (like if func_details and shit apply towards it). Basically if the map is badly optimized or if there's simply way too much stuff, the engine'll spit out that error.[/QUOTE] That's a bummer but thanks for the information I guess I'll just have to deal with it.
Would be nice to either block that line out alone, or have lua hooks to console spews to block it.
con_filter_enable 1 con_filter_text_out "vertex"
[QUOTE=Lerpaderp;38772417]con_filter_enable 1 con_filter_text_out "vertex"[/QUOTE] This is only for the console?
[QUOTE=darklom;38772532]This is only for the console?[/QUOTE] Yes.
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