• Swep construction kit help
    4 replies, posted
So i'm trying to make the world model (thompson gun) fit to his hand, When using the swep construction kit it looks perfect, but when i copy the code and add it to my lua, it doesn't work on the weapon? [lua] //General Settings \\ //Ironsights SWEP.IronSightsPos = Vector(3.359, 0, 1.84) SWEP.IronSightsAng = Vector(0, 0, 0) //World model SWEP.WElements = { ["Thompson"] = { type = "Model", model = "models/weapons/w_hex_tom.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(-4.092, 0, 0), angle = Angle(0, 0, 180), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.AdminSpawnable = true // Is the swep spawnable for admin SWEP.ViewModelFOV = 74 // How much of the weapon do u see ? SWEP.ViewModelFlip = true SWEP.AutoSwitchTo = false // when someone walks over the swep, chould i automatectly change to your swep ? SWEP.Slot = 0 // Deside wich slot you want your swep do be in 1 2 3 4 5 6 SWEP.HoldType = "ar2" // How the swep is hold Pistol smg greanade melee SWEP.PrintName = "Tommy Gun" // your sweps name SWEP.Author = "Ambition" // Your name SWEP.Spawnable = true // Can everybody spawn this swep ? - If you want only admin keep this false and adminsapwnable true. SWEP.AutoSwitchFrom = false // Does the weapon get changed by other sweps if you pick them up ? SWEP.FiresUnderwater = true // Does your swep fire under water ? SWEP.Weight = 5 // Chose the weight of the Swep SWEP.DrawCrosshair = true // Do you want it to have a crosshair ? SWEP.Category = "Tommy Gun" // Make your own catogory for the swep SWEP.SlotPos = 0 // Deside wich slot you want your swep do be in 1 2 3 4 5 6 SWEP.DrawAmmo = true // Does the ammo show up when you are using it ? True / False SWEP.ReloadSound = "" // Reload sound, you can use the default ones, or you can use your one; Example; "sound/myswepreload.waw" SWEP.Instructions = "" // How do pepole use your swep ? SWEP.Contact = "jordanlang2@yahoo.com" // How Pepole chould contact you if they find bugs, errors, etc SWEP.Purpose = "" // What is the purpose with this swep ? SWEP.base = "weapon_cs_base" //General settings\\ //PrimaryFire Settings\\ SWEP.Primary.Sound = Sound( "weapons/p90/thompsonfire.wav" ) // The sound that plays when you shoot :] SWEP.Primary.Damage = 25 // How much damage the swep is doing SWEP.Primary.TakeAmmo = 1 // How much ammo does it take for each shot ? SWEP.Primary.ClipSize = 50 // The clipsize SWEP.Primary.Ammo = "smg1" // ammmo type pistol/ smg1 SWEP.Primary.DefaultClip = 100 // How much ammo does the swep come with `? SWEP.Primary.Spread = .4 // Does the bullets spread all over, if you want it fire exactly where you are aiming leave it o.1 SWEP.Primary.NumberofShots = 1 // How many bullets you are firing each shot. SWEP.Primary.Automatic = true // Is the swep automatic ? SWEP.Primary.Recoil = 0.4 // How much we should punch the view SWEP.Primary.Delay = 0.09 // How long time before you can fire again //PrimaryFire settings\\ //SWEP:Initialize()\\ function SWEP:Initialize() util.PrecacheSound(self.Primary.Sound) if ( SERVER ) then self:SetWeaponHoldType( self.HoldType ) end end //SWEP:Initialize()\\ //SWEP:PrimaryFire()\\ function SWEP:PrimaryAttack() if ( !self:CanPrimaryAttack() ) then return end local bullet = {} bullet.Num = self.Primary.NumberofShots bullet.Src = self.Owner:GetShootPos() bullet.Dir = self.Owner:GetAimVector() bullet.Spread = Vector( self.Primary.Spread * 0.1 , self.Primary.Spread * 0.1, 0) bullet.Tracer = 0 bullet.Force = self.Primary.Force bullet.Damage = self.Primary.Damage bullet.AmmoType = self.Primary.Ammo local rnda = self.Primary.Recoil * -1 local rndb = self.Primary.Recoil * math.random(-1, 1) self.Owner:FireBullets( bullet ) self.Weapon:EmitSound(Sound(self.Primary.Sound)) self.Owner:ViewPunch( Angle( rnda,rndb,rnda ) ) self:TakePrimaryAmmo(self.Primary.TakeAmmo) self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) self.Weapon:SetNextSecondaryFire( CurTime() + self.Primary.Delay ) end //SWEP:PrimaryFire()\\ //Swep Viewmodel and hold type SWEP.HoldType = "ar2" SWEP.ViewModelFOV = 70 SWEP.ViewModelFlip = true SWEP.ViewModel = "models/weapons/v_hex_tom.mdl" SWEP.WorldModel = "models/weapons/w_hex_tom.mdl" SWEP.ShowViewModel = true SWEP.ShowWorldModel = true SWEP.ViewModelBoneMods = {} [/lua]
you didn't put the base code in the initialize function gg
[QUOTE=noobcake;38812055]you didn't put the base code in the initialize function gg[/QUOTE] I just tried this, Still did not work :C also got lua errors
[lua]SWEP.VElements = { }[/lua] Put that under the WElements code. It needs it, otherwise it'll print you errors.
or you can you know make a proper world model
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