• A way to remplace an texture by another with LUA ?
    5 replies, posted
Hello , do you know a way to remplace an texture by another ? Because i want to change the material of the hands of the viewmodel but i wont change the texture of the weapon (Only the hands) so i can't use : [lua] LocalPlayer():GetViewModel():SetMaterial(blah blah blah) [/lua] What i want to do (Example from crysis ) : [IMG]http://extrem-team.com/crysis.gif[/IMG] Pistol -> Same texture and model Hands -> Same model but the texture changes.
[code]local mat, mat2 mat = Material( "the one you want to replace" ) mat2 = Material( "the one you want to replace it with" ) mat:SetTexture( "$basetexture", mat2:GetTexture( "$basetexture" ) )[/code] Or something along those lines.
Thanks :smile:
Is it possible to do this to the world textures too? I remember seeing a video or something where someone (maybe garry?) did it with matproxy.
It was game-mount priority ?
It was something garry showed a while back - all textures in the world were replaced by a single ( in this case, scrolling ) texture. It did not use this method afaik.
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