• Spawning a stationary player model entity
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What's the best way to spawn a player model to just stand in the world still? What entity should be used? [editline]6th April 2016[/editline] Ok, I'm using generic_actor. [editline]6th April 2016[/editline] However... how can I make it so players can walk through the generic_actor, but it still acts normal. Setting it to "copy:SetSolid("SOLID_NONE")" makes it stand in a T-Pose. [CODE] local copy = ents.Create( "generic_actor" ) copy:SetModel(ply:GetModel()) copy:SetPos(Vector(ply:GetPos()) copy:SetAngles(ply:GetAngles()) copy:SetModelScale(ply:GetModelScale()) copy:SetSolid("SOLID_NONE") copy:Spawn() [/CODE]
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