• How does entity:setParent work now?
    1 replies, posted
Hi guys! I'm curious to know how entity:setParent works now, in GMod 13. On GMod 12 when i used the stool Super Parent multi final ([url]http://www.garrysmod.org/downloads/?a=view&id=79531[/url]) the parented entities still had collisions with the world, the player or other entities, now, with the same stool ported to GMod 13 ([url]http://steamcommunity.com/sharedfiles/filedetails/?id=105017171&searchtext=parent[/url]), the parented entities doesnt' have any type of physical properties. I was thinking if it was possible to "restore" the old way this stool works so i've tryed to understand how entity:setParent works and if there're differences between GMod 12 and 13 but i haven't found nothing via google
Best to ask the one and only Garry himself, he's best with knowing how things have changed from 1 version to the next
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