• TTT - Scoreboard code/Help :S
    1 replies, posted
So i have a problem i have the screenshot here [IMG]http://img838.imageshack.us/img838/8610/helpmer.jpg[/IMG] and i have the scoreboard codes right here this is my Sb_row [CODE]---- Scoreboard player score row, based on sandbox version include("sb_info.lua") local GetTranslation = LANG.GetTranslation local GetPTranslation = LANG.GetParamTranslation SB_ROW_HEIGHT = 24 --16 local PANEL = {} function PANEL:Init() -- cannot create info card until player state is known self.info = nil self.open = false self.cols = {} self.cols[1] = vgui.Create("DLabel", self) self.cols[1]:SetText(GetTranslation("sb_ping")) self.cols[2] = vgui.Create("DLabel", self) self.cols[2]:SetText(GetTranslation("sb_deaths")) self.cols[3] = vgui.Create("DLabel", self) self.cols[3]:SetText(GetTranslation("sb_score")) self.cols[5] = vgui.Create("DLabel", self) self.cols[5]:SetText("Guest") if KARMA.IsEnabled() then self.cols[4] = vgui.Create("DLabel", self) self.cols[4]:SetText(GetTranslation("sb_karma")) end for _, c in ipairs(self.cols) do c:SetMouseInputEnabled(false) end self.tag = vgui.Create("DLabel", self) self.tag:SetText("") self.tag:SetMouseInputEnabled(false) self.sresult = vgui.Create("DImage", self) self.sresult:SetSize(16,16) self.sresult:SetMouseInputEnabled(false) self.avatar = vgui.Create( "AvatarImage", self ) self.avatar:SetSize(SB_ROW_HEIGHT, SB_ROW_HEIGHT) self.avatar:SetMouseInputEnabled(false) self.nick = vgui.Create("DLabel", self) self.nick:SetMouseInputEnabled(false) self.voice = vgui.Create("DImageButton", self) self.voice:SetSize(16,16) self:SetCursor( "hand" ) end local namecolor = { default = COLOR_WHITE, admin = Color(220, 180, 0, 255), dev = Color(100, 240, 105, 255) }; function GM:TTTScoreboardColorForPlayer(ply) if not IsValid(ply) then return namecolor.default end if ply:SteamID() == "STEAM_0:0:1963640" then return namecolor.dev elseif ply:IsAdmin() and GetGlobalBool("ttt_highlight_admins", true) then return namecolor.admin end return namecolor.default end local function ColorForPlayer(ply) if IsValid(ply) then local c = hook.Call("TTTScoreboardColorForPlayer", GAMEMODE, ply) -- verify that we got a proper color if c and type(c) == "table" and c.r and c.b and c.g and c.a then return c else ErrorNoHalt("TTTScoreboardColorForPlayer hook returned something that isn't a color!\n") end end return namecolor.default end function PANEL:Paint() if not IsValid(self.Player) then return end -- if ( self.Player:GetFriendStatus() == "friend" ) then -- color = Color( 236, 181, 113, 255 ) -- end local ply = self.Player if ply:IsTraitor() then surface.SetDrawColor(255, 0, 0, 30) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT) elseif ply:IsDetective() then surface.SetDrawColor(0, 0, 255, 30) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT) end if ply == LocalPlayer() then surface.SetDrawColor( 200, 200, 200, math.Clamp(math.sin(RealTime() * 2) * 50, 0, 100)) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT ) end return true end function PANEL:SetPlayer(ply) self.Player = ply self.avatar:SetPlayer(ply) if not self.info then local g = ScoreGroup(ply) if g == GROUP_TERROR and ply != LocalPlayer() then self.info = vgui.Create("TTTScorePlayerInfoTags", self) self.info:SetPlayer(ply) self:InvalidateLayout() elseif g == GROUP_FOUND or g == GROUP_NOTFOUND then self.info = vgui.Create("TTTScorePlayerInfoSearch", self) self.info:SetPlayer(ply) self:InvalidateLayout() end else self.info:SetPlayer(ply) self:InvalidateLayout() end self.voice.DoClick = function() if IsValid(ply) and ply != LocalPlayer() then ply:SetMuted(not ply:IsMuted()) end end self:UpdatePlayerData() end function PANEL:GetPlayer() return self.Player end function PANEL:UpdatePlayerData() if not IsValid(self.Player) then return end local ply = self.Player self.cols[1]:SetText(ply:Ping()) self.cols[2]:SetText(ply:Deaths()) self.cols[3]:SetText(ply:Frags()) if self.cols[4] then self.cols[4]:SetText(math.Round(ply:GetBaseKarma())) end self.nick:SetText(ply:Nick()) self.nick:SizeToContents() self.nick:SetTextColor(ColorForPlayer(ply)) local ptag = ply.sb_tag if ScoreGroup(ply) != GROUP_TERROR then ptag = nil end self.tag:SetText(ptag and GetTranslation(ptag.txt) or "") self.tag:SetTextColor(ptag and ptag.color or COLOR_WHITE) self.sresult:SetVisible(ply.search_result != nil) -- more blue if a detective searched them if ply.search_result and (LocalPlayer():IsDetective() or (not ply.search_result.show)) then self.sresult:SetImageColor(Color(200, 200, 255)) end -- cols are likely to need re-centering self:LayoutColumns() if self.info then self.info:UpdatePlayerData() end if self.Player != LocalPlayer() then local muted = self.Player:IsMuted() self.voice:SetImage(muted and "icon16/sound_mute.png" or "icon16/sound.png") else self.voice:Hide() end if ply:IsUserGroup("superadmin") then self.cols[5]:SetText("Owner") self.cols[5]:SetTextColor(Color(210,0,0)) end if ply:IsUserGroup("admin") then self.cols[5]:SetText("Admin") self.cols[5]:SetTextColor(Color(76,156,156)) end if ply:IsUserGroup("vip") then self.cols[5]:SetText("Donator") self.cols[5]:SetTextColor(Color(234,155,62)) end if ply:IsUserGroup("operator") then self.cols[5]:SetText("Operator") self.cols[5]:SetTextColor(Color(26,246,243)) end if ply:IsUserGroup("mod") then self.cols[5]:SetText("Mod") self.cols[5]:SetTextColor(Color(75,108,251)) end if ply:IsUserGroup("member") then self.cols[5]:SetText("Member") self.cols[5]:SetTextColor(Color(68,247,49)) end end function PANEL:ApplySchemeSettings() for k,v in pairs(self.cols) do v:SetFont("treb_small") v:SetTextColor(COLOR_WHITE) end self.nick:SetFont("treb_small") self.nick:SetTextColor(ColorForPlayer(self.Player)) local ptag = self.Player and self.Player.sb_tag self.tag:SetTextColor(ptag and ptag.color or COLOR_WHITE) self.tag:SetFont("treb_small") self.sresult:SetImage("icon16/magnifier.png") self.sresult:SetImageColor(Color(170, 170, 170, 150)) end function PANEL:LayoutColumns() for k,v in ipairs(self.cols) do v:SizeToContents() v:SetPos(self:GetWide() - (50*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2) if v == self.cols[5] then v:SetPos(self:GetWide() - (85*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2) end end self.tag:SizeToContents() self.tag:SetPos(self:GetWide() - (50 * 6) - self.tag:GetWide()/2, (SB_ROW_HEIGHT - self.tag:GetTall()) / 2) self.sresult:SetPos(self:GetWide() - (50*6) - 8, (SB_ROW_HEIGHT - 16) / 2) end function PANEL:PerformLayout() self.avatar:SetPos(0,0) self.avatar:SetSize(SB_ROW_HEIGHT,SB_ROW_HEIGHT) if not self.open then self:SetSize(self:GetWide(), SB_ROW_HEIGHT) if self.info then self.info:SetVisible(false) end elseif self.info then self:SetSize(self:GetWide(), 100 + SB_ROW_HEIGHT) self.info:SetVisible(true) self.info:SetPos(5, SB_ROW_HEIGHT + 5) self.info:SetSize(self:GetWide(), 100) self.info:PerformLayout() self:SetSize(self:GetWide(), SB_ROW_HEIGHT + self.info:GetTall()) end self.nick:SizeToContents()
People would be more inclined to help if you put lua tags around your code. It would also help if you pointed out what parts of the files you manipulated and or what code you added.
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