• Server Problems
    9 replies, posted
how to fix that? [CODE]VAC secure mode is activated. Client "[Emp'G]TCAH|AlphaTier" connected (192.168.1.71:27006). [[Emp'G]TCAH|AlphaTier|2|STEAM_0:1:11021015] Lua Error: [ERROR] lua/includes/extensions/util.lua:39: attempt to call method 'GetAimVecto r' (a nil value) 1. GetPlayerTrace - lua/includes/extensions/util.lua:39 2. Run - gamemodes/base/gamemode/cl_targetid.lua:9 3. unknown - gamemodes/base/gamemode/cl_init.lua:84 Dropped [Emp'G]TCAH|AlphaTier from server ("Too many Lua Errors! Sorry!")[/CODE]
Did you try switching server hosts? [editline]3rd January 2013[/editline] Put sv_kickerrornum 0 in server.cfg
Its on my Windows PC where i want to host a server but always when i start it and join = attempt to call methdo getaimvector gamemode = mine :D shouldnt be because of my gamemode because it has worked days before xD
still not workin sv_kickerrornum 0 = something is creating script erros when u kill a zombie / player or walk 2 minutes
This is probably and old gamemode, ask a coder on the [URL="http://facepunch.com/showthread.php?t=1193966"]hire thread[/URL] to fix it for Garry's Mod 13.
sv_kickerrornum is just used to stop you from being kicked when you have Lua Errors it doesnt actually fix your problem
its my gamemode and i started scripting it in gmod 13 beta so it should be actual and its has a simple and shitty source :D im afraid to show it cuz its never finished and its really bad coded because i was long time inactiv cl_init: [PHP]include ("shared.lua")[/PHP] shared.lua[PHP]GM.Name = "Gun Game" GM.Author = "MisterOutofTime" GM.Email = "admin@cfserver.de" GM.Website = "cfserver.de" function GM:Initialize() self.BaseClass.Initialize( self ) end[/PHP] init.lua: [PHP]AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") //rank = {"1" = "weapon_ar2" } rankgun = {"weapon_pistol","weapon_pistol","weapon_pistol", "weapon_smg1", "weapon_buckshot", "weapon_rpg", "weapon_ar2", "weapon_ar2", "weapon_ar2", "weapon_ar2", "weapon_ar2"} ammogun = {"weapon_crowbar","weapon_pistol","weapon_pistol", "weapon_smg1", "weapon_buckshot", "weapon_rpg", "weapon_ar2", "weapon_ar2", "weapon_ar2", "weapon_ar2"} function GM:PlayerSpawn( ply ) self.BaseClass:PlayerSpawn( ply ) ply:SetGravity ( 0.75 ) -- Although I suggest 1, becuase .75 is just too low. ply:SetMaxHealth( 100, true ) ply:SetWalkSpeed( 325 ) ply:SetRunSpeed ( 325 ) end function GM:PlayerInitialSpawn( ply ) // When spawning after joining the sever ply:SetNWInt("rank" ,ply:GetNWInt("rank") + 1) end function GM:PlayerLoadout( ply ) //PrintMessage(HUD_PRINTTALK, ply:GetNWInt("rank").. "" ..rankgun[ ply:GetNWInt("rank")] ) //ply:Give( "weapon_physcannon" ) // A Gravity gun //ply:Give( "weapon_physgun" ) //ply:Give( "weapon_ar2" ) if ply:GetNWInt("rank") <=9 then ply:Give(rankgun[ply:GetNWInt("rank")]) ply:GiveAmmo( 999, "pistol" ) ply:GiveAmmo( 999, "smg1" ) end //ply:Give( "gmod_tool" ) end function RankUpbyKill( victim, weapon, killer ) if victim:Nick() != nil || victim:Nick() == "" then //PrintMessage(HUD_PRINTTALK,"Victim:"..victim:Nick().." killer:"..killer:Nick().."") if victim:Nick() != killer:Nick() then if killer:GetNWInt("rank") <=9 then killer:SetNWInt("rank",(killer:GetNWInt("rank") + 1)) killer:Give(rankgun[killer:GetNWInt("rank")]) killer:Remove(rankgun[killer:GetNWInt("rank") - 1]) end //PrintMessage(HUD_PRINTTALK, "Player " .. victim:GetName() .. " has died.\n" ) //zombie = ents.Create("npc_zombie") //zombie:Spawn() end end end function RankUpbyNPCKill( victim, killer, weapon ) //killer:Give( "weapon_tmp" ) if killer:GetNWInt("rank") <=9 then killer:SetNWInt("rank",killer:GetNWInt("rank") + 1) killer:Give(rankgun[killer:GetNWInt("rank")]) killer:Remove(rankgun[killer:GetNWInt("rank") - 1]) end //PrintMessage(HUD_PRINTTALK,"killer:"..killer:Nick().."") //zombie = ents.Create("npc_zombie") //zombie:Spawn() end function getRank(ply) return ply:GetNWInt("rank") end function rank( ply ) PrintMessage(HUD_PRINTTALK,"Rank = "..getRank(ply).."") end function upperRank( ply ) zombie = ents.Create("npc_zombie") zombie:Spawn() ply:SetNWInt( "rank",ply:GetNWInt("rank") + 1) end function lowerRank( ply ) //zombie = ents.Create("npc_zombie") zombie:Spawn() ply:SetNWInt( "rank",ply:GetNWInt("rank") - 1) end function CommandParser(ply,text,public) cmd = split(text,nil) if (cmd[1] == "!rank")then rank(ply) end if (cmd[1] == "!zombie") then x = 1 PrintMessage(HUD_PRINTTALK,"Zombie Command Executed arg = "..cmd[2]) if cmd[2] != nil then while x <= tonumber(cmd[2]) do PrintMessage(HUD_PRINTTALK,"Spawn "..cmd[2].."Zombies") zombie = ents.Create("npc_zombie") zombie:Spawn() x = x + 1 end end end if (cmd[1] == "!rankup")then upperRank(ply) end if (cmd[1] == "!rankdown")then lowerRank(ply) end end function split(inputstr, sep) if sep == nil then sep = "%s" end t={} ; i=1 for str in string.gmatch(inputstr, "([^"..sep.."]+)") do t[i] = str i = i + 1 end return t end concommand.Add( "rank", rank ) concommand.Add( "upperRank", upperRank ) concommand.Add( "lowerRank", lowerRank ) hook.Add( "PlayerDeath", "WeaponRank", RankUpbyKill ) hook.Add("OnNPCKilled","WeaponRanktest", RankUpbyNPCKill) hook.Add("PlayerSay","CommandParser",CommandParser)[/PHP]
My eyes. :suicide:
thats what i thought too :D its so crappy xD
so somebody knows a solution for this p roblem?
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