• TTT - Can't hear other players' gun sounds
    7 replies, posted
On my server, when other players fire their weapons, you cannot hear them. But you can hear when you fire your own gun. The exception is the rifle, which you can hear. I looked at the code for the rifle and the sound is formatted like this: [code]SWEP.Primary.Sound = Sound(")weapons/scout/scout_fire-1.wav")[/code] While all the other weapon sounds are coded like this: [code]SWEP.Primary.Sound = Sound( "Weapon_M4A1.Single" )[/code] Any help?
[URL="http://wiki.garrysmod.com/page/sound/Add"]sound.Add[/URL] Also SWEP.Primary.Sound = Sound(")weapons/scout/scout_fire-1.wav") should be SWEP.Primary.Sound = Sound("weapons/scout/scout_fire-1.wav")
I will submit a pull request to fix this by the next update, but it should be, [code]SWEP.Primary.Sound = Sound( "Weapon_Scout.Single" )[/code] [editline]15th April 2014[/editline] [QUOTE=_Jacob;44557926][URL="http://wiki.garrysmod.com/page/sound/Add"]sound.Add[/URL] Also SWEP.Primary.Sound = Sound(")weapons/scout/scout_fire-1.wav") should be SWEP.Primary.Sound = Sound("weapons/scout/scout_fire-1.wav")[/QUOTE] He needs to use a soundscape sound like the rest of the weapons.
Oh sorry i didn't read that it was a default sound. I went off instinct and figured it was custom.
All sounds included with GMod, including HL2 and CS:S ones have soundscape names iirc.
[QUOTE=code_gs;44557975]I will submit a pull request to fix this by the next update, but it should be, [code]SWEP.Primary.Sound = Sound( "Weapon_Scout.Single" )[/code][/QUOTE] But what I meant was, the scout sound is the only one that [i]does[/i] work.
That's because soundscapes are broken, which will be fixed in the next update.
How long do we have to wait for this?
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