• Show DarkRP player model on HUD?
    2 replies, posted
Hello. I am currently creating a HUD for my DarkRP server. I am trying to draw the player model of the player in the HUD. Does anyone know the best way to go about doing this? Thank you!
[CODE] local plymodel = vgui.Create( "DModelPanel" ) plymodel:SetSize( 300, 300 ) plymodel:SetPos( 10, ScrH() - 310 ) function plymode:Think() --> This is so that the player model is checked every tick plymodel:SetModel( LocalPlayer():GetModel() ) end plymodel:SetCamPos( Vector( 0, 5, 62 ) ) plymodel:SetLookAt( Vector( 0, 5, 62 ) ) plymodel:ParentToHUD() [/CODE] You can play around with the numbers to your liking. For more information visit: [url]https://wiki.garrysmod.com/page/Category:DModelPanel[/url]
[QUOTE=Tupac;50091491][CODE] local plymodel = vgui.Create( "DModelPanel" ) plymodel:SetSize( 300, 300 ) plymodel:SetPos( 10, ScrH() - 310 ) function plymode:Think() --> This is so that the player model is checked every tick plymodel:SetModel( LocalPlayer():GetModel() ) end plymodel:SetCamPos( Vector( 0, 5, 62 ) ) plymodel:SetLookAt( Vector( 0, 5, 62 ) ) plymodel:ParentToHUD() [/CODE] You can play around with the numbers to your liking. For more information visit: [url]https://wiki.garrysmod.com/page/Category:DModelPanel[/url][/QUOTE] Thanks man! [editline]8th April 2016[/editline] [QUOTE=Tupac;50091491][CODE] local plymodel = vgui.Create( "DModelPanel" ) plymodel:SetSize( 300, 300 ) plymodel:SetPos( 10, ScrH() - 310 ) function plymode:Think() --> This is so that the player model is checked every tick plymodel:SetModel( LocalPlayer():GetModel() ) end plymodel:SetCamPos( Vector( 0, 5, 62 ) ) plymodel:SetLookAt( Vector( 0, 5, 62 ) ) plymodel:ParentToHUD() [/CODE] You can play around with the numbers to your liking. For more information visit: [url]https://wiki.garrysmod.com/page/Category:DModelPanel[/url][/QUOTE] Working great, but look at my latest thread :( [url]https://facepunch.com/showthread.php?t=1513882[/url]
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