• Trace check
    4 replies, posted
How can I check when my trace "leaves" an entity ?
[lua] local OldHitting = false hook.Add("Think","TraceCheck",function() local trace = LocalPlayer():GetEyeTrace() local hitting = trace.Entity:IsValid() if hitting == false and OldHitting == true then print("Stopped hitting the entity!") end OldHitting = hitting end) [/lua] Something like that would work, if i understood you correctly.
Thank you. I'm working on some sort of penetration type. I want to dispatch a trace through an entity and then check if it left the entity or not. Sorry for not expressing it as clear as I should :P
[url]http://wiki.garrysmod.com/page/Structures/TraceResult[/url] Look at FractionLeftSolid.
Thanks broski
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