If I use the map on single player, there are doors in Tides. If I use the map on my server, there are no doors and I get several of these errors in my console.
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
I'd like doors.
Please help!
Did you start the map with a gamemode or in sandbox?
As far as I'm aware, there is a SERVER version and a CLIENT Version, you're using the CLIENT version
What lerpaderp said, get the server version of the map.
How can there be different versions under the same name? If the version the client has differs from the version the server has, the client simply cannot join.
[QUOTE=my_hat_stinks;39214556]How can there be different versions under the same name? If the version the client has differs from the version the server has, the client simply cannot join.[/QUOTE]As far as I'm aware, the Entities(doors) only exist in the serverside BSP, which does not trigger consistency errors. Sgt Sickness is a decent mapper, so I'm sure he knew how to do it.
I have the server-side edition of the map, and I get the same errors. Running the client version of the map on the server basically makes it so none of the doors show up at all and defines quadrants/areas meaning you can't look through the end of the tunnel without passing the "wall"; server-side has doors...
[QUOTE=Didileking;39212771]Did you start the map with a gamemode or in sandbox?[/QUOTE]
I am using the DarkRP gamemode, and I'm pretty sure I'm using the server version, because there are doors everywhere else and both elevators work.
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