Is it possible to place weapons on maps without using SDK & manually placing weapons?
If so, how would this be done?
Thanks.
It is perfectly possible. All you need to do is call [url=http://wiki.garrysmod.com/page/Libraries/ents/Create][i]ents.Create[/i][/url] with the weapon's class i.e. [i]weapon_357[/i] and then set the position and angle, and if you want to, the movetype.
e.g.
[lua]local weapon1 = ents.Create("weapon_smg1")
weapon1:SetPos(<map position>)
weapon1:SetAngles(<angles>)
-- this line isn't needed if you don't want to change the movetype.
weapon1:SetMoveType(<movetype enum>)
weapon1:Spawn()[/lua]
Have a look at entity/weapon classes on the [url=http://wiki.garrysmod.com]wiki[/url] for more options.
Hook that to this: [url]http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/indexfa7e.html[/url]
Make a file called <something>.lua and place it in lua/autorun/server/
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