Am i doing something wrong. When a player joins I want the server to print in the chat there name. Right now when i join it says "[Server]: Admin �08:���6� ,� has joined!"
The fallowing is in init.lua
[lua]
function PlayerJoinMsg(pl, command, args)
local name = args[1]
--chat.AddText( Color(0,140,255), "[Server]: ", Color(255,255,255), "Player ".. name .." has joined the server!" )
for k, v in pairs(player.GetAll()) do
if v:Nick() == name then
umsg.Start("PlayerJoin")
umsg.String( v:Nick() )
umsg.Bool( v:IsAdmin() )
umsg.End()
end
end
end
concommand.Add( "PlayerJoinMsg", PlayerJoinMsg )
[/lua]
from cl_init.lua
[lua]
local function PlayerJoin( data )
if data:ReadBool() then
chat.AddText( Color(0,140,255), "[Server]: ", Color(255,255,255), "Admin ", (data:ReadString()), " has joined!" )
else
chat.AddText( Color(0,140,255), "[Server]: ", Color(255,255,255), "Player ", (data:ReadString()), " has joined!" )
end
end
usermessage.Hook( "PlayerJoin", PlayerJoin )
[/lua]
[CODE]// Server
local function PlayerJoinMessage(Player)
umsg.Start("PlayerJoin")
umsg.String( Player:Nick() )
umsg.Bool( Player:IsAdmin() )
umsg.End()
end
hook.Add("PlayerInitialSpawn", "PlayerJoinMessage", PlayerJoinMessage)
// Client
local function PlayerJoinMessage(U)
local Message = U:ReadString()
local Admin = U:ReadBool()
if Admin then
chat.AddText( Color(0,140,255), "[Server]: ", Color(255,255,255), "Admin " .. Message .. " has joined!")
else
chat.AddText( Color(0,140,255), "[Server]: ", Color(255,255,255), "Player " .. Message .. " has joined!")
end
end
usermessage.Hook("PlayerJoin", PlayerJoinMessage)
[/CODE]
See if that works.
fucking ninja'd
[QUOTE=TheDivinity;39170700][CODE]// Server
local function PlayerJoinMessage(Player)
umsg.Start("PlayerJoin")
umsg.String( v:Nick() )
umsg.Bool( v:IsAdmin() )
umsg.End()
end
hook.Add("PlayerInitialSpawn", "PlayerJoinMessage", PlayerJoinMessage)
// Client
local function PlayerJoinMessage(U)
local Message = U:ReadString()
local Admin = U:ReadBool()
if Admin then
chat.AddText( Color(0,140,255), "[Server]: ", Color(255,255,255), "Admin " .. Message .. " has joined!")
else
chat.AddText( Color(0,140,255), "[Server]: ", Color(255,255,255), "Player " .. Message .. " has joined!")
end
end
usermessage.Hook("PlayerJoin", PlayerJoinMessage)
[/CODE]
See if that works.[/QUOTE]
Thanks that worked
For future reference you need to read the variables in the same order that you write them.
You don't need to send a bool to see if the player is an admin since player:IsAdmin() is shared.
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