So, I'm currently fixing some things in Tiramisu 2, and I've come across one problem involving the animation system.
When I fire my weapon and then stop firing, my character does not stop the shooting animation.
Also, when I attempt to reload, I get this error in my console:
[CODE]
[ERROR] gamemodes/tiramisu/gamemode/sh_animations.lua:806: bad argument #2 to 'AnimRestartGesture' (number expected, got nil)
1. AnimRestartGesture - [C]:-1
2. unknown - gamemodes/tiramisu/gamemode/sh_animations.lua:806
[/CODE]
This is my animation section:
[CODE]
function GM:DoAnimationEvent( ply, event, data ) -- This is for gestures.
holdtype = "default"
if( ValidEntity( ply:GetActiveWeapon() ) ) then
holdtype = Anims.DetectHoldType( ply:GetActiveWeapon():GetHoldType() )
end
if event == PLAYERANIMEVENT_ATTACK_PRIMARY then
if Anims[ ply:GetGender() ][ holdtype ][ "fire" ] then
ply:AnimRestartGesture( GESTURE_SLOT_ATTACK_AND_RELOAD, Anims[ ply:GetGender() ][ holdtype ][ "fire" ] )
else
ply:AnimRestartGesture( GESTURE_SLOT_ATTACK_AND_RELOAD, ACT_GESTURE_RANGE_ATTACK_SMG1 )
end
return ACT_VM_PRIMARYATTACK
elseif event == PLAYERANIMEVENT_RELOAD then
if Anims[ ply:GetGender() ][ holdtype ][ "reload" ] then
ply:AnimRestartGesture( GESTURE_SLOT_ATTACK_AND_RELOAD, ACT_GESTURE_RELOAD_SMG1 )
else
ply:AnimRestartGesture( GESTURE_SLOT_ATTACK_AND_RELOAD, Anims[ ply:GetGender() ][ holdtype ][ "reload" ] )
end
return ACT_INVALID
elseif event == PLAYERANIMEVENT_CANCEL_RELOAD then
ply:AnimResetGestureSlot( GESTURE_SLOT_ATTACK_AND_RELOAD )
return ACT_INVALID
end
if event == PLAYERANIMEVENT_JUMP then
ply.Jumping = true
ply.FirstJumpFrame = true
ply.JumpStartTime = CurTime()
ply:AnimRestartMainSequence()
return ACT_INVALID
end
return nil
end
[/CODE]
The problem is you are passing a nil value for the second argument. Check that your ACT_ enums are still valid ( some have changed name, I've noticed ) and that your Anims table is also not nil for that index.
I've noticed that most animations work, it's just reloading that generates an error, and the shooting animations never stop.
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