• Where does this go?
    1 replies, posted
local ranks = { ["dev"] = Color(0,0,255), ["superadmin"] = Color(255,0,0), ["respected"] = Color(0,255,0), ["vip"] = Color(255,250,0), ["admin"] = Color(255,194,127), ["guest"] = Color(255,255,255), ["moderator"] = Color(255,0,255) } if (SERVER) then AddCSLuaFile("chat.lua") function CustomChat_ChatMessage(ply, msg, rank, r, g, b) umsg.Start("CustomChat_ChatMsg") umsg.Entity(ply) umsg.String(msg) umsg.String(rank) umsg.Short(r) umsg.Short(g) umsg.Short(b) umsg.End() end function CustomChat_Checker(ply, text, teamonly) local group = ply:EV_GetRank() local color = ranks[group] local txtcheck = string.sub(text,1,1) if txtcheck == "/" then return text else return "", CustomChat_ChatMessage(ply, text, "["..string.upper(string.sub(group,1,1))..string.sub(group,2).."]", color.r, color.g, color.b) end end hook.Add("PlayerSay", "WordCheck", CustomChat_Checker) else usermessage.Hook("CustomChat_ChatMsg", function(um) local ply = um:ReadEntity() local msg = um:ReadString() local rank = um:ReadString() local r = um:ReadShort() local g = um:ReadShort() local b = um:ReadShort() chat.AddText(Color(r, g, b), rank, team.GetColor(ply:Team()), " "..ply:Nick(), Color(255,255,255), ": "..msg) end) end Where does this go? I'm running TTT
Go to your shared.int in the gamemodes folder
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