I have a script:
[CODE]function notify( ply, msg, cvar )
ply:SendLua("GAMEMODE:AddNotify(\"" .. msg .. "\", " .. tostring(cvar) .. ", 5)")
end
function FalseGodMode( ply, dmginfo )
if(ply:GetNetworkedVar("pSpawN") == 1) then
dmginfo:ScaleDamage( 0 )
end
end
hook.Add("EntityTakeDamage", "FalseGodMode", FalseGodMode)
function SpawNNoWeapons(ply)
if(ply:GetNetworkedVar("pSpawN") == 1) then return false end
end
hook.Add("PlayerCanPickupWeapon", "SpawN_SpawNNoWeapons", SpawNNoWeapons)
hook.Add("PlayerSpawnSWEP", "SpawN_SpawNNoWeaponsA", SpawNNoWeapons)
hook.Add("PlayerGiveSWEP", "SpawN_SpawNNoWeaponsB", SpawNNoWeapons)
function SpawNGetTime( v, _, args )
if( time < 0 or not time ) then time = 15 end
if( ( IsValid(v) and ( v:IsAdmin() or v:IsSuperAdmin() ) ) or ( not IsValid(v) ) ) then
time = tonumber(args[1])
end
return time
end
concommand.Add( "spawn_ptime", SpawNGetTime )
function SpawNGhostGetTime( v, _, args )
if( ghostTime < 0 or not ghostTime ) then ghostTime = 10 end
if( ( IsValid(v) and ( v:IsAdmin() or v:IsSuperAdmin() ) ) or ( not IsValid(v) ) ) then
ghostTime = tonumber(args[1])
end
if(ply:GetNetworkedVar("reSpawNing") == 1) then
return ghostTime
else
return 0
end
end
concommand.Add( "spawn_ghost_time", SpawNGhostGetTime )
function SpawNOnOff( v, _, args )
if( not active ) then active = false end
if( ( IsValid(v) and ( v:IsAdmin() or v:IsSuperAdmin() ) ) or ( not IsValid(v) ) ) then
if(tonumber(args[1]) >= 1) then
active = false
else
active = true
end
end
return !active
end
concommand.Add( "spawn_disable", SpawNOnOff )
function SpawNGhost( v, _, args )
if( not onoff ) then onoff = false end
if( args[1] != 1 ) then
args[1] = 0
else
args[1] = 1
end
if( ( IsValid(v) and ( v:IsAdmin() or v:IsSuperAdmin() ) ) or ( not IsValid(v) ) ) then
onoff = tonumber(args[1])
end
if(ply:GetNetworkedVar("reSpawNing") == 1) then
return onoff
else
return false
end
end
concommand.Add( "spawn_ghost", SpawNGhost )
function SpawNPos( v, _, args )
if( not reset ) then reset = false end
if( args[1] != 1 ) then
args[1] = 0
else
args[1] = 1
end
if( ( IsValid(v) and ( v:IsAdmin() or v:IsSuperAdmin() ) ) or ( not IsValid(v) ) ) then
reset = tonumber(args[1])
end
return reset
end
concommand.Add( "spawn_reset_pos", SpawNPos )
function spawn( ply )
if( SpawNOnOff() and ( ( SpawNGetTime() != 0 ) or ( SpawNGhostGetTime() != 0 ) ) ) then
ply:Freeze( true )
savedPos = ply:GetPos()
timer.Simple( 1, function()
ply:Freeze( false )
ply:SetNetworkedVar("pSpawN", 1)
ply:StripWeapons()
if(SpawNGhost()) then ply:SetCollisionGroup(COLLISION_GROUP_DEBRIS) end
-- ply:GodEnable() --
if(SpawNGhost()) then
rdrInvis( ply, true, 100 )
else
rdrInvis( ply, true, 0 )
end
if( SpawNGetTime() != 0 ) then
notify( ply, "[SpawN] You are protected!", "NOTIFY_GENERIC" )
else if( SpawNGhostGetTime() != 0 )
notify( ply, "[SpawN] You are now a ghost!", "NOTIFY_GENERIC" )
end
end)
if(ply:UserID()) then
if(SpawNGhost()) then val = SpawNGetTime() else val = SpawNGhostGetTime() end
timer.Create(tostring(ply:UserID()) .. "_SpawnMe", val+1, 1, function()
if(ply and IsValid(ply)) then
rdrInvis( ply, false, 255 )
ply:SetNetworkedVar("pSpawN", 0)
if(SpawNGhost()) then ply:SetCollisionGroup(COLLISION_GROUP_PLAYER) end
-- ply:GodDisable() --
if(SpawNGhost() or SpawNPos()) then ply:SetPos(savedPos) end
ply:SetNetworkedVar("reSpawNing", 0)
--Now for the loadout--
GAMEMODE:PlayerLoadout( ply )
if( SpawNGetTime() != 0 ) then
notify( ply, "[SpawN] You are protected!", "NOTIFY_GENERIC" )
else if( SpawNGhostGetTime() != 0 )
notify( ply, "[SpawN] You are no longer a ghost!", "NOTIFY_GENERIC" )
end
end
end)
else
ply:Kick("UserID Error.")
end
end
end
hook.Add( "PlayerSpawn", "spawn", spawn )
function fixSpawn( ply )
if( ply and IsValid(ply) ) then
ply:SetNetworkedVar("reSpawNing", 1)
end
if( ply:UserID() and timer.Exists(tostring(ply:UserID()) .. "_SpawnMe") ) then
timer.Destroy(tostring(ply:UserID()) .. "_SpawnMe")
end
end
hook.Add( "DoPlayerDeath", "fixSpawn", fixSpawn )
[/CODE]
Console said me:
[CODE]
[ERROR] addons/spawnprotect/lua/autorun/spawnprotection.lua:123: 'then' expected near 'notify'
1. unknown - addons/spawnprotect/lua/autorun/spawnprotection.lua:0
[/CODE]
I cant understand what is wrong.
Poke me nose in error :3
It's not a mystical error, in-fact it's very clear. On line 123 it's expecting then. Without then everything else in the document is be part of the if statement's condition.
Change:
[lua]else if( SpawNGhostGetTime() != 0 )[/lua]
to
[lua]elseif( SpawNGhostGetTime() != 0 ) then[/lua]
[editline]1st May 2014[/editline]
also what the fuck
[QUOTE=Dezigl;44697760]
Poke me nose in error :3[/QUOTE]
That's it I am changing to labpunch, I was ninja'd by 7 blimmin minutes.
[QUOTE=rbreslow;44697905]also what the fuck[/QUOTE]
Oh, i think its only russian term. I dont know how to describe. Its like indicate an error, but in the form of cute. How to take the cat by the scruff and poke his nose, if you understood. :)
[editline]1st May 2014[/editline]
[QUOTE=rbreslow;44697905]It's not a mystical error, in-fact it's very clear. On line 123 it's expecting then. Without then everything else in the document is be part of the if statement's condition.
[/QUOTE]
I don't knowt how i didn't see it
[editline]1st May 2014[/editline]
thank you.
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