• door text
    4 replies, posted
Hello all, what is the to draw text on entities externally? I want 3d text on all the doors. Which hook is needed for that?
PostDrawTranslucentRenderables and cam.Start3D2D.
That works great, Thanks man! You're awesome! EDIT: I wanted to get the center of the door, that worked. But the angles are still on the normal location, as result: When I open the door the text doesn't get properkly placed and dissapears inside the door. How can I fix this? Code: [CODE] function GM:PostDrawTranslucentRenderables() for _,ent in pairs(ents.GetAll()) do if ent:GetClass() == "prop_door_rotating" then local DrawPos = ent:LocalToWorld(ent:OBBCenter()) + Vector(1.1,0,0) local DrawAngles = ent:GetAngles() DrawAngles:RotateAroundAxis(ent:GetAngles():Forward(), 90) DrawAngles:RotateAroundAxis(ent:GetAngles():Up(), 90) cam.Start3D2D(DrawPos, DrawAngles, 0.1) draw.SimpleText("DoorText", "default", 0 ,0, Color(255,255,255,255), TEXT_ALIGN_CENTER) cam.End3D2D() end end end [/CODE]
Use a hook, not a gamemode function. You need to place it yourself, not just on the vector 0,0,0 of the door.
You mean I cannot use ent:OBBCenter() to center the text to make sure it works on every doorin the map? EDIT: Wait, using OBBCenter I can get the center. If I just add that value to the text vector it will be good. Thanks all!
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